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Thread: The Monk Temple

  1. #1571
    Player
    HoneyBiscuit's Avatar
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    Jan 2014
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    Character
    Reohart Redstarr
    World
    Ultros
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    Conjurer Lv 50
    Quote Originally Posted by duceTRE View Post
    Looks as though Mister Happy needs to update his video then. Not trying to call him out, his videos are informative, but he is giving people false perceptions.
    I do believe he says in his video the same thing. If you aren't opening with perfect balance put ToD up first. But I am curious whether opening with ToD (without PB) is considered less than optimal due to slowing down your stacking of GL, but I'd assume ToD's damage over the time you are stacking GL makes up for the single GCD you spent before starting to stack it. I don't have any math either but it sounds pretty negligible to me assuming it's even a loss.
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  2. #1572
    Player
    Butcherboy's Avatar
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    Character
    Commodore Butcherboy
    World
    Cactuar
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    Pugilist Lv 60
    Right before boss, I wait for the tank to b targeted then I use ST-ToD, I always open with that. Now this also depends on how start first, A I do st-tod-DK-TwS-DM-IR/b4b-PB-spx3-TwS-DK-DK-TwS-DM-bs-trs-sp,and B I do st-tod-ir/b4b-PB-DM-spx2-TwS-DK-DK-TwS-DM-boot-trs-sp
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  3. #1573
    Player
    Inox's Avatar
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    Character
    Stephy Hunt
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    Phoenix
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    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    Demo ticks for very high. Losing Demo ticks by waiting is not worth the %buff to Demo damage you gain by waiting.

    Especially since you will/should recast Demo after the PB anyways, so you will clip some of the total DoT. Delaying the first Demo just means you'll clip more.

    Not 100% positive but I think the sequence should come out as:

    [PB]: DM SP SP DK TW
    [Post-PB]: BS TR DM

    GL3 should be maintained across the DK-TW-BS-TR, although that's something you want to verify in game.
    Thanks so much man!
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  4. #1574
    Player
    Shayuki's Avatar
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    Oct 2013
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    Character
    Shayuki Kasumi
    World
    Spriggan
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    Arcanist Lv 60
    Quote Originally Posted by EasymodeX View Post
    Demo ticks for very high. Losing Demo ticks by waiting is not worth the %buff to Demo damage you gain by waiting.

    Especially since you will/should recast Demo after the PB anyways, so you will clip some of the total DoT. Delaying the first Demo just means you'll clip more.

    Not 100% positive but I think the sequence should come out as:

    [PB]: DM SP SP DK TW
    [Post-PB]: BS TR DM

    GL3 should be maintained across the DK-TW-BS-TR, although that's something you want to verify in game.
    I disagree.

    This opening is clipping Demolish DoT and the first one with no buffs isn't that strong anyway. In my opinion, it's much better to open with ToD(Perfect Balance) -> Snap Punch(Blood for Blood) -> Snap Punch (Raging Strikes) -> Demolish -> Dragon Kick -> Twin Snakes -> Bootshine -> True Strike -> Snap Punch -> Fracture -> Dragon Kick -> Twin Snakes -> Demolish -> Bootshine -> True Strike -> Snap Punch -> ToD. This lets the first Demolish be much better buffed and also allows you to not clip the DoT at all. It times perfectly. I guess you -could- save the Blood for Blood and Infernal Release for later so that they are used for the second Demolish, but to be honest I think that you gain more DPS overall if their cooldowns are ticking as soon as possible.

    While my highest maintainable DPS is just barely above 300 with my gear, with this opening I'm at above 300 DPS right after I'm done with this. It's quite a bit better than what you're suggesting according to my testing.

    Maybe starting with the ToD before PB could perhaps not be optimal but it shouldn't be bad by any means, makes use of the Perfect Balance being off GCD, and makes sure you have enough time to get into position.

    Quote Originally Posted by HoneyBiscuit View Post
    I do believe he says in his video the same thing. If you aren't opening with perfect balance put ToD up first. But I am curious whether opening with ToD (without PB) is considered less than optimal due to slowing down your stacking of GL, but I'd assume ToD's damage over the time you are stacking GL makes up for the single GCD you spent before starting to stack it. I don't have any math either but it sounds pretty negligible to me assuming it's even a loss.
    Well actually, according to my tests when you're not starting with Greased Lightning, it's a DPS loss to start with ToD, whereas when starting with PB, you usually can use the ToD while getting into position anyway. Perhaps it is bad even then, in which case I would just not use ToD at the start and replace the facture with the ToD after the first snap punch after PB.
    (0)
    Last edited by Shayuki; 02-05-2014 at 05:43 AM.

  5. #1575
    Player
    MrDiezel's Avatar
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    Dec 2013
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    Character
    Diezel Lon'dik
    World
    Cactuar
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    Pugilist Lv 50
    Loosely reading the convoo, but no DoT besides Demolish should be used in Perfect Balance. You can start with ToD, THEN use PB. But youll want to get as many damage boosts and GL stacks as possible in PB. ToD does neither of those.

    I personally go Demo - Snap - DK - TwS - Snap. Those first 2 stacks will allow me to get in 5 hits, i save the last Snap so i have a fresh GL timer. If you immediately go to your Snap Snap Demolish, your GL timer is already ticking down, and in a case where you are temporarily unable to hit your target, and you could def lose those stacks
    (1)

  6. #1576
    Player
    adahn's Avatar
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    Sep 2013
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    Character
    Selen Vinland
    World
    Ultima
    Main Class
    Lancer Lv 50
    Can someone answer me this question please.

    At turn 5 when do you use your perfect balance? One at the beginning, one when the big snake appears and for dps during the last phase?
    Do you just use it on cooldown for dps? Or do you save it in case you get targeted by stun/liquid hell/firestorm?
    (0)

  7. #1577
    Player
    Viridiana's Avatar
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by EasymodeX View Post
    Demo ticks for very high. Losing Demo ticks by waiting is not worth the %buff to Demo damage you gain by waiting.
    This is basically my logic for asking why we don't open with Demo. In the time it takes to go through the rotation twice and get your third stack of GL (where people say to use Demo), your first Demo could already have done more damage than Snap Punch would have.
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  8. #1578
    Player
    MomoOG's Avatar
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    Aug 2013
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    Character
    Vicas Windwalker
    World
    Lamia
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    Pugilist Lv 70
    Quote Originally Posted by MrDiezel View Post
    Loosely reading the convoo, but no DoT besides Demolish should be used in Perfect Balance. You can start with ToD, THEN use PB. But youll want to get as many damage boosts and GL stacks as possible in PB. ToD does neither of those.

    I personally go Demo - Snap - DK - TwS - Snap. Those first 2 stacks will allow me to get in 5 hits, i save the last Snap so i have a fresh GL timer. If you immediately go to your Snap Snap Demolish, your GL timer is already ticking down, and in a case where you are temporarily unable to hit your target, and you could def lose those stacks
    I use the same set up. Most embarrassing thing that could happen to a monk is to lose gl3 right after using PB and putting the final snap at the end to refresh the gl timer gives a lot of room for unexpected situations (boss aggros healer and runs across the room for example).
    (1)

  9. #1579
    Player
    Lemon8or's Avatar
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    Lemon Nate
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Shayuki View Post
    ToD(Perfect Balance) -> Snap Punch(Blood for Blood) -> Snap Punch (Raging Strikes)
    I stopped reading there.

  10. #1580
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Viridiana View Post
    This is basically my logic for asking why we don't open with Demo. In the time it takes to go through the rotation twice and get your third stack of GL (where people say to use Demo), your first Demo could already have done more damage than Snap Punch would have.
    When you don't use a PB opener, you're definitely. I'm not sure about PB, but you're asking about non-PB starting anyway.
    Using Demo for the first GL stack will be a dps increase. I wouldn't use it for the second stack though, if you somehow mess up and SP the first.
    Otherwise, it'll be falling off by the time you've got 3 stacks and you're ready to refresh it again.

    It shouldn't even clip unless you've got an incredible amount of Skill Speed.
    So it's pretty unquestionable.
    (0)

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