Quote Originally Posted by bokchoykn View Post
I don't think SE>BB>BB>BB is a practical sequence. Opening with Tomahawk>SE> BB risks DPS pulling hate if they hit enough crits and procs in the first 8-10 seconds of the fight.
Which is why you don't ever open with the SE combo. Opening attack strings are a different monster from sustained rotations. SE>BB>BB>BB is the highest enmity rotation that WARs have available to them; if you're looking to maximize your enmity, that's what you use (not that you should really *need* to maximize your enmity since the SP>BB>BB and SE>SP>BB rotations generate more than enough in most circumstances).

If you want to talk opening rotations, however, you shouldn't need to open with more than 1 BB combo to buy you time to do SP and then BB. Even if the DPS get lucky crits, a single BB generates more than enough enmity. The best opening rotation I've found is BB>SE>BB>BB>BB with proper usage of CDs (Bloodbath when you start SE combo, Vengeance after the first BB then Unchained then Berserk then Internal Release in each GCD afterwards; you generate a disgustingly huge initial enmity cushion).

You and I have a different definition of "laughably marginal".
Using Fracture adds less to your total DPS than Internal Release does, and Internal Release doesn't mess up buff/debuff uptimes or increase TP consumption. IR is the Foresight of DPS CDs so if something adds less than it, it's safely in the "laughably marginal" range since IR is already pretty close.