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  1. #10
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Gamemako View Post
    Kitru debunked this already. This just isn't a good idea, ever.
    I always start with two BB combos. And two consecutive BBs for every tank swap. (Voke in between the first). No point in doing 3 BBs in a row though. I only included BB*N as a "gear" because it actually occurs in every fight (snap aggro) but it doesn't fit in with the other "gears". I should have labeled it as "Snap Enmity" instead of Max Enmity"

    You lose Storm's Path for at least 1 GCD, probably two, three if you're using IB and Fracture both. Unless you're hurting for aggro, you should just alternate SP and BB to maintain SP permanently or use SP-SE-BB for the damage boost. If I really need to generate more enmity, I'd rather use Unchained + Berserk + SE/BB/BB to get a big lead at a time when I can afford it (with Bloodbath to account for the lost mitigation), then fall back on SP/BB for staying alive.
    Fair enough. Letting SE fall for a second isn't the worst thing most of the time, but SE/BB is probably better.

    Much more important use of this: it's what the OT does when you have two WARs. MT can use SP/BB and OT can use SE/BB. Both buffs stay up, max damage is achieved.
    I agree with this set-up for WAR MT, WAR OT.

    Don't meld critical hit rate for WAR. It is the least-valuable of all secondary stats. Skill speed is best up to a point, especially if you're using Sauteed Coeurl. The extra hit in Berserk alone is more than you can get in total from CHR. Max damage and mitigation rate come from skill speed, but you also get increased resource drain. Determination is a good compromise, especially if you're going to mix-and-match with i90 at times and can't guarantee enough skill speed to get the extra hit off. Critical hit rate just plain sucks for WAR since all crit bonuses are flat.
    It depends. I prioritized DET first, but took Crit second because, while it's lesser DPS, it also increases Damage per TP. The most important fights where I use my i70 set are Turn 4 and Titan, and I use a ton of TP on both of those fights. Skill Speed did cross my mind, but went with Crit anyway. You can make a case for either. The difference is <1%.

    In fights I use my i70 set, I use Buttons over Sauteed Coeurl.

    You can do double WW with 6500 HP. If you're doing any other method, it's even less damage. You absolutely do not need i90 VIT for Garuda EX.
    You don't need i90 VIT for any fight. I think it's arguable, but it has more to do with what the bigger risk in the fight is. What is more valuable: 20% extra damage or that extra 25 VIT? I use i70 in this fight as MT, but I rarely ever MT it.
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    Last edited by bokchoykn; 02-09-2014 at 07:49 AM.