Results -9 to 0 of 238

Dev. Posts

Threaded View

  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Mortikhan View Post
    I could see this working...with the following restrictions:

    1) No more than 10 items per synth.
    2) No possibility of HQing.
    3) Less SP per synth and/or higher failure rate (only because in essence you are Hasty Handing multiple synths)
    4) No acquired skill ability use. (ie. no options for Preserve, Fulfillment etc.)
    5) Only usable for refining raw materials or making uncomplicated items. (ie. you could mass craft Logs to Lumber but not Lumber into let's say masks. You are not an assembly line for more complicated items.)
    6) No finished products (ie. armor parts, weapons, jewelry etc.) could be created with it.
    7) Should be an acquired option at crafting 20 or possibly even higher. Possibly a reward for doing the first quest for that guild.
    8) Should not be usable for synths more than 5 levels higher than your current level.

    Basically it would used for second tier items you may need to perform a higher level synth with to level. That has always been my biggest time sink was making the raw materials into something I could use to craft something to skill off of.
    1) Then don't even bother, because that's worthless.
    2) This is perfectly fine, +1 grind results are worthless spam and probably shouldn't even exist.
    3) Then don't even bother, beause that's worthless.
    4) This is perfectly fine, best sp per hour doesn't use abilities, they just use the enter button.
    5) Pretty needless. Crafting grind is crafting grind. Regardless of type, you can skill up on whatever you want.
    6) Again, you can skill up on whatever you want. Crafting grind is grind is grind.
    7) Worthless hoop-jumping, stop wasting players' time.
    8) Again, worthless.

    Basically what you just said is no.
    Because what you just proposed would be pretty much a waste of time. Don't waste the devs' and the players' time like that. That system would be impotent and useless.

    You want rewarded for mindlessly hitting an enter button in person because for some reason that's entertainment worth rewarding to you.

    No. That's terrible gameplay and a poor activity to reward. If anything, crafters should be punished for spamming the enter button for 4 straight hours like gatherers are.

    Ya. How about that. Everyone knows crafters who have been at it for hours are watching television or getting other entertainment. They're not playing the game. They're hitting a button while doing something else.

    If you're going to reward mindlessness, you might as well reward the most mindless in the group--those who can hit the enter button without Netflix on. Really when you're going to argue that mindlessness is worth rewarding, there's no limit to what dumb things you can reward.

    Let's not do the enter button at all. If you really want to reward crafters crafting, make a little dot on the screen appear every 30 seconds to minute and a half. When the dot flashes, you hit enter and craft an item.

    Happy? Now you can't do anything else but stare at the screen and react to a randomly appearing dot. How awesome is THAT! Watch that screen now. Can't make it easy. Can't hand anything to people. Gotta make this stupid for everyone because some people like stupid.
    (3)
    Last edited by Peregrine; 06-18-2011 at 12:03 AM.

Tags for this Thread