The fight in the vid looks boring.
Battle stance looks so neutral, as if they disengage from the fight after each attack.
The fights used to look boring and nothing much changed...
The fight in the vid looks boring.
Battle stance looks so neutral, as if they disengage from the fight after each attack.
The fights used to look boring and nothing much changed...
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Yes it looks as boring as every other MMO out there. That's why it works almost timelessly.
It's lacking in "flavor" but that's what people are hopping the battle department will work on next(and fast).
FF11 has the eq/subjob/Skillchain support systems to make it fun and tactical. FF14 has nothing realistic except a dogpile BR command.
Of course that didn't stop us from sinking hundreds of thousands of hours into other MMOs that do the exact same thing with a bit less graphics.
Personally the BR system still feels like a relic from Alpha/beta systems where combat trailed at a snail pace so you had tons of time to stack Battle Regimes. I still think the skillchain system in XI was pretty solid, not saying I want them to copy/paste it. But something more reactionary would be nice.
you can execute a BR way faster than a skillchain, they fixed itPersonally the BR system still feels like a relic from Alpha/beta systems where combat trailed at a snail pace so you had tons of time to stack Battle Regimes. I still think the skillchain system in XI was pretty solid, not saying I want them to copy/paste it. But something more reactionary would be nice.
The auto attack system is looking very promising. Doing away with the stamina gauge was a smart idea. The future of final fantasy XIV is shaping up nicely. They did in fact say (Currently under devolpment) with that said im very optimistic about how it will turn out. I dont think SE is going to disapoint, they will implement the auto-attack system, and then further refine it as they have already stated. That is promising right there isnt it!?
tbh a BR really is just a skillchain.Personally the BR system still feels like a relic from Alpha/beta systems where combat trailed at a snail pace so you had tons of time to stack Battle Regimes. I still think the skillchain system in XI was pretty solid, not saying I want them to copy/paste it. But something more reactionary would be nice.
FFXI Skillchain:
- P1 uses a WS
- P2 uses a WS
- CHAIN (causes an effect)
- P3 uses a WS
- CHAIN (causes an effect)
- P4 Magic Bursts off the effect
FFXIV BR:
- P1 stacks a WS
- P2 stacks a WS
- P3 stacks a WS
- P4 stacks a spell
- BR executes
- P1 & P2's attacks CHAIN (causes an effect)
- P2 & P3's attacks CHAIN (causes an effect)
- P3's attack and P4's spell CHAIN (causes an effect)
Very VERY similar. I think SE originally based this idea of FFXI's SC > MB and tried to make it unique, but a large number of people just didn't buy into it.
for me its not about fast its about fun in the first place and just beacause it works, its still not a fun addition. Id does dmg and has effects on the mob, still has no effect on itself and it feels "cut out" of the fight. its like "pause" and GOGOGO, then everything gets rushed boom boom and ???? a lot happened but not noticable...
I think BR is still broken. It was supposed to be something different, and its unfinished as well/hell, same as AM might have had another purpose that wasnt finished. With AA BR will have to get a change anyways. I just wonder in which direction.
I rather have them disable it for now until they figure something awesome out in the future instead of doin the patch here, patch there thing.
With the new changes i think everything will be a lot different and more fun in the end.
I think that AA especially in longer battles wont feel any different to the system now.
1) the stamina bar always was an unnatural advantage over every enemy => zerg!!! no mob could spam attacks that fast,
mobs always had the same timers for attacks, which was one reason for the easy mode in the first place i think. this is gone now, for the better
2) after some 111 you had to wait for stamina regen anyways and you had a slow speed (like AA) so its not a big change.
But i think its much easier to programm content and battlecontent on this system. Imagine a lvl 70 mob had the stamina bar... GL with that fight.
i said this several times, i dunno why so many people felt like it was unique... it was a copy that was broken and took you out of the combat flow rather... Perhaps they wanted this for the people who fail to time a SC but i would have rather seen something like some symbols poping up on the screen so THESE people can react on it. This wouldnt feel this stupid andtbh a BR really is just a skillchain.
FFXI Skillchain:
- P1 uses a WS
- P2 uses a WS
- CHAIN (causes an effect)
- P3 uses a WS
- CHAIN (causes an effect)
- P4 Magic Bursts off the effect
FFXIV BR:
- P1 stacks a WS
- P2 stacks a WS
- P3 stacks a WS
- P4 stacks a spell
- BR executes
- P1 & P2's attacks CHAIN (causes an effect)
- P2 & P3's attacks CHAIN (causes an effect)
- P3's attack and P4's spell CHAIN (causes an effect)
Very VERY similar. I think SE originally based this idea of FFXI's SC > MB and tried to make it unique, but a large number of people just didn't buy into it.
it would be integrated in the flow of battle and not feel like this "pause" ==> wait "boom" mode we have right now.
Anyone defending this well... just look at the population. And BR wasnt something people appreciated a lot.
for me, the core system of BR is fine right now. The main trouble are the debuffs: they last too short and their effect is quite low.
But well, they are working on revamp it, we'll see what they pull out
ps: ppl didn't run away for regiments, but the battle system in general isn't good.BR was simply broken
BR's are definitely poorly implemented. I mean it's not a HORRIBLE idea but, it's boring. It's a skillchain that holds your hand for you. It's like playing a fighting game where you mash one button and it does an entire combo.
Booooooooooooring.
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