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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Bayohne View Post
    A quick note regarding the comments about the slow auto-attack speed presented in the video, etc. In line with the comments made in Matsui's Battle Reform Blueprint, this is only the first wave of the auto-attack implementation with the second wave including the motion/animation updates and adjustments.
    There's a small issue I'm slightly confused with. Maybe it is intentional, but it's hard to understand what the scope of motion adjustments is. Some posts make it sound like the adjustments will mostly change how auto-attack animations function, others make it sound like all close-range skills and even spells are getting the same treatment.

    Not sure just how much you're willing to say, but at least knowing whether the largest adjustments will rotate around auto-attack or if there's something larger-scale in store would help. I see that at least active/passive mode is receiving motion-adjustment with 1.18.

    I wouldn't mind the wait on everything else, but the combat aesthetics play quite a large role in my current gripes with the combat system.
    (1)
    Last edited by Betelgeuzah; 06-16-2011 at 03:41 AM.

  2. #2
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bayohne View Post
    A quick note regarding the comments about the slow auto-attack speed, dullness, etc. presented in the video, etc. In line with the comments made in Matsui's Battle Reform Blueprint, this is only the first wave of the auto-attack implementation with the second wave including the motion/animation updates and adjustments.
    This is a huge relief - especially when you consider this atrocity: image.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Len View Post
    This is a huge relief - especially when you consider this atrocity: image.
    I dunno, that looks pretty badass to me. It's like even friction can't stop my Gladiator.
    (4)

  4. #4
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I dunno, that looks pretty badass to me. It's like even friction can't stop my Gladiator.
    It's a FF11 easter egg!
    (0)

  5. 06-17-2011 01:53 AM

  6. #6
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    THANK YOU!

    /closethread
    (1)

  7. #7
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's funny to see a character can pull out his sward while running but they didn't add the animation yet, so he just slide on the ground
    (0)

  8. #8
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Evangela View Post
    It's funny to see a character can pull out his sward while running but they didn't add the animation yet, so he just slide on the ground
    indeed is funny, here's hoping it will change.. :P
    (0)

  9. #9
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Evangela View Post
    It's funny to see a character can pull out his sward while running but they didn't add the animation yet, so he just slide on the ground
    just taking out the stop is a major plus. they can work on different animations for different weapons/races later.
    (1)

  10. #10
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Can we get an idea of what auto-attack might look like with stuff like double/tripple attack, an OAx weapon, or most importantly, some haste gear?
    (0)

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