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  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Lag issue is back for me and my wife, we get lag spikes a lot now and it's to a point where my wife is about to quit XIV because she can't do any instance battles with this lag spikes.

    We had the issue in the past, resolved by using pingzapper to reroute our connection but even with pingzapper now, no matter which routing we take the lag spikes seems to be there. We haven't changed any of the hardware, I even tried to reset the router/modem to see if that had any effect to see no change.

    Snip from last game watch interview I translated

    GW: But, since we all know the IP it’s possible to add it in the benchmark program to show when players check the PC performance so they can understand the issue. I really think the current situation is unfair. People still mentioning it even after FFXIV ARRs launch must mean that there are that much people that is misunderstanding.

    *don’t bash the messenger (translator)... I’m just translating what’s on here... I got lag too (I don’t fully agree with above statements, specially it’s different for NA/EU players.)

    Yoshida: What I can official say from my end is that if you’re really going to fully go into the contents please have the best environment. But this is really hard, there are those that will say “You are the one creating the Online Game, you prepare that type of environment”, or look over it and make adjustments so you can dodge those.

    GW: That’s impossible.

    Yoshida: It is, if we do that we can’t make difficult contents.

    GW: If you’re able to dodge with 3 digit Ping then it’s not fun as a game


    Yoshida: We would need to extend the time players have to dodge. But doing that will make the content super easy, so it’s impossible.

    GW: This one is a complicated issue

    Yoshida: Yes, there are many instances where it requires a lot of movement for end tier contents.

    GW: But from the players side, they will keep on saying that something is definitely wrong with this game since they are dodging for sure on their screen. I think this isn’t good for both sides.

    Yoshida: We have saying on our side too “I dodged it on my screen!” there are people who keep on hitting the trap every time and someone told that person “Stop doing it!” and he said “I dodged it on my screen!” when he said that another person who was calm mentioned “Then reinstall the game, your game is bugged” (laugh).
    Putting the joke aside, the measure we put in this time will post the position you stopped so it should reflect the rendered image directly. This one is hard to explain, but I believe it should feel much easier to dodge. Even for extreme mode primal battles difficulty was adjusted thinking of this.
    It's not YoshiP saying it, but the part bolded really pissed me off, as my connections to the NA/EU servers are usually at 100ms ping from California to their servers in Canada. The issue seemed to be fixed at one point but it's back again after the 2.15 hot fix for me and my wife.

    I'm sure a lot of us are getting 100ms+ ping and experiencing this issue.
    (7)

  2. #2
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Yoshida: We would need to extend the time players have to dodge. But doing that will make the content super easy, so it’s impossible.
    Super easy for whom?!
    I guess just for those who already have no problems to dodge - are those the majority?
    (4)