Please don't use fluid aura unless you're trying to save yourself or another DD.
For a tank it gives the appearance of losing control and If tank is aoe tanking flash will miss it.



Please don't use fluid aura unless you're trying to save yourself or another DD.
For a tank it gives the appearance of losing control and If tank is aoe tanking flash will miss it.
I'm gonna do what I'm gonna do. Tanks will just have to adapt. Besides OMG I lost control of a Tam Tara trash mob. Big deal. I can solo the mobs there on WHM (it's slow admittedly LOL)
Let me get this straight. You ask in OP why tanks get angry about WHMs using fluid aura. People respond with obvious reason why you should not use it. You respond by saying you're going to do it anyway like a stubborn child.
Tanks need to hit all mobs with flash (or other AoE abilities). You are screwing with their hate management. Stop. The only reasonable time to use it is if someone is in danger... but even in this situation, you would probably be better off curing them.
It was a rhetorical question. I don't care why tanks get mad. And remember, tank is my main and I can assure you that good tanks needn't worry about WHMs who use Fluid Aura. ESPECIALLY in Tam Tara. And you can put me down by saying my stubbornness is "like a child" but I don't really care. I think it's funny in fact. Cause you know, tanks telling WHM not to use Fluid Aura because it MIGHT give the appearance of losing control and then crying about it isn't at all childish LOLLet me get this straight. You ask in OP why tanks get angry about WHMs using fluid aura. People respond with obvious reason why you should not use it. You respond by saying you're going to do it anyway like a stubborn child.
Tanks need to hit all mobs with flash (or other AoE abilities). You are screwing with their hate management. Stop. The only reasonable time to use it is if someone is in danger... but even in this situation, you would probably be better off curing them.



Fully agree with this. The tank doesn't need it pushed back and it messes with hate generation. But, I'd say a reasonable time to use it is also if you're sure it'll be the killshot on that particular mob.Let me get this straight. You ask in OP why tanks get angry about WHMs using fluid aura. People respond with obvious reason why you should not use it. You respond by saying you're going to do it anyway like a stubborn child.
Tanks need to hit all mobs with flash (or other AoE abilities). You are screwing with their hate management. Stop. The only reasonable time to use it is if someone is in danger... but even in this situation, you would probably be better off curing them.
Sorry, but as someone who tanks and plays WHM both a lot, I think the people who never use Fluid Aura or only use it for tank fails are doing it wrong. There are plenty of instances when you can safely use it:
- The mob cannot be pushed back (usually bosses, but some regular mobs also cannot be moved)
- The mob is so close to a solid wall that you can hit it with FA and effectively not move it at all
- The mob is about to die and displacing it has no consequence for anybody
- Re-positioning mobs so the tank can pick them up easily or so they're located to trigger a script
Pros:
- Extra damage on the enemies for no MP cost
- Instant cast, only gives you the GCD action delay
- Respectable damage especially in Cleric Stance
- Inflicts Bind status effect, which if nobody attacks the mob, means it's incapacitated for a short amount of time (usually long enough for a Respite/Sleep or at least just to buy yourself some time for another good heal)
- Did I mention no MP cost... on the one class whose bane is MP management?
Cons:
- If used recklessly, moves mobs in ways that put extra burden on the tank or mess with their enmity management
- Melee range ability, puts you at risk if being close to an enemy causes you damage
- Off-GCD, which also unfortunately means you can't spam it in situations when it would be great to do so
- It takes a few seconds out of your healing time, which is deadly if your party or tank needs the heals instead... but then why are you doing anything but healing, anyway?
Conclusion: In the right hands a very useful, underestimated, and misunderstood tool in the WHM's repertoire.
Also, on a personal note, I really can't stand it when healers stand around doing nothing in cases where there's little risk for them to dps a little or provide any form of utility instead of waiting to heal people, but WHM could always (rightfully) argue that they need to manage their MP. There's no excuse to not use Fluid Aura in the proper situations in that line of reasoning though, because it costs no MP and most bosses do not move when you hit them with it.
Last edited by Moirear; 02-07-2014 at 10:43 AM.

I love how everyone is getting butt hurt on here. I main PLD and alt WHM. The truth is Fluid Aura can be a great skill if you know how to use it. First off, unless like in this case, its a dungeon below lvl 40, if the tank consistently loses hate after the first flash/overpower, he shouldn't be tanking imo. Patch 2.1 made tanks generate hate so much faster, especially WARs. By level 40 the player should know how to tank. Player hatin aside, you can help out with this by giving the tank about 10 seconds and using Fluid Aura only when needed. There are two main uses for Fluid Aura. First, is the obvious, if the tank loses hate on the mob that isn't the primary target, you can use it to save a party member or yourself. The other use is one that I've only seen one other person, besides me, use it for; Fluid Aura can cancel any charged skill as long as the target is not immune to knockback. This is perfect for AoEs.
Also, when you use fluid aura in these situations, at least try to plan ahead. Like someone said before, try to use it so that the mob hits a wall so he doesn't move or you can position yourself the same distance away from the tank every time. You'll have to get a feel for it but, with some practice, you can actually shoot mobs directly back to the tank so they can be grabbed by flash/overpower. I've actually had a tank thank me once for helping him regain hate.
So all in all fluid aura is a great off-global-cooldown move that should not be ignored but should also not be used carelessly, as it can very helpful, aggravating, or could make the tank take more damage since he's focusing on hate rather than CDs(and sometimes i swear you cant block/parry if attacked from behind, might just be me though :P).
I'm a tank and I approve of the use of Fluid Aura as long as its not being used just for the hell of it and you make it have a purpose. XD
Have fun, relax, and just enjoy the game!
( While i was typing this a few people beat me to the punch :P )
Last edited by TitanACU; 02-07-2014 at 11:11 AM.
Auron: Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!



Why couldn't we get just a standard Water spell? I know that Fluid Aura is the Water spell, but you can't use it from a long range unlike Stone and Aero.



Probably? I take it you haven't actually compared how much faster things die with healers using Cleric Stance between heals... The difference is very noticeable. Not to mention there is no 'lost' GCD because a healer doing damage is likely a healer who didn't need to heal at that time (i.e. they were twiddling their thumbs doing nothing). On trash pulls a WHM can drop a Divine Seal buffed Regen on the tank and usually forget about healing for 10-20 seconds. A SCH can just let Eos do everything and barely have to ever worry about directly healing the tank. Why would you NOT want your healers dealing damage when they have nothing better to do?
Wait for the Geomancer job which is most likely going to be the DPS counterpart to WHM.

Oh since you've done all the comparisons can you tell me on average how many minutes this saves? Also I'm talking about a DPS losing a GCD, not the healer, I'm trying to say the DPS contributed is probably pretty trivial.Probably? I take it you haven't actually compared how much faster things die with healers using Cleric Stance between heals... The difference is very noticeable. Not to mention there is no 'lost' GCD because a healer doing damage is likely a healer who didn't need to heal at that time (i.e. they were twiddling their thumbs doing nothing). On trash pulls a WHM can drop a Divine Seal buffed Regen on the tank and usually forget about healing for 10-20 seconds. A SCH can just let Eos do everything and barely have to ever worry about directly healing the tank. Why would you NOT want your healers dealing damage when they have nothing better to do?
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