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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shurrikhan View Post
    Keep in mind that a ID combo, for instance, is only worth ~25% more potency than a Thrust combo in the first place.
    IDC: 180 + 220 + 200 + 300 = 900 raw p
    TTT: 150 + 200 + 330 = 680 raw p

    IDC does 32% more raw potency than TTT.

    The DE debuff is worth 11% for direct damage. Direct damage comprises ~88% of DRG damage output. Roughly 9.7% damage per second is lost, which equates to roughly 22 potency lost per second.

    So every time you drop IDC and use TTT instead, you lose roughly 382 total potency.

    This assumes you accurately predict/prep for the shift to TTT in place of IDC. If you misfired the Impulse Drive, you lose an additional 150 potency (250 average action potency per GCD minus a misfired 100p ID).

    So mandatory loss of 382, penalty loss of 150.

    TLDR: if the DRG misfires ID, they lose 150p. A MNK who misfires loses 40-50p.

    If the DRG switches to TTT after misfiring, they lose 532p.

    If a DRG switches without misfiring, they lose 382p.

    MNKs lose 40-50p per misfire.
    (2)
    Last edited by EasymodeX; 02-07-2014 at 03:01 AM.

  2. #2
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    So every time you drop IDC and use TTT instead, you lose roughly 382 total potency.
    I hate that we're posting such good information in such a silly thread, but on a related note: If I know a mob is going to die in 6 more GCD moves, and it's time to use IDC, is it more effective to do double TTT instead?

    Basically it's a question of 3 ticks of IDC DOT (which I realize unfortunately depends on server time) vs up-front potency of just doing TTT instead.
    (0)
    Last edited by JetBrooks; 02-07-2014 at 03:22 AM.

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by JetBrooks View Post
    If I know a mob is going to die in 6 more GCD moves, and it's time to use IDC, is it more effective to do double TTT instead?
    Let's see ... we're talking about 6 GCDs of remaining time. Based on the context that you are deciding on IDC or TTT, then the prior DE and CT debuffs are going to fall off. Generally, this means they will last into the D and C of the option.

    IDC TTT provides (180 + 220 + 200 + 150 + 200 + 330) * 1.11 = 1421p in direct damage, and roughly 7.5 seconds of CT DoT (at 30p per 3). Total, roughly 1496.

    TTT TTT provides (150 + 200) * 1.11 + (330 + 150 + 200 + 330) = 1399.

    Yeah, the direct damage of the IDC chain alone is 600p. TTT is 680. You get 60-90p from the CT DoT. That basically makes up the raw potency difference. The IDC refresh picks up a bonus DE debuff over ~4 GCDs, and that puts it ahead of TTTTTT.

    IDC TTT > TTT TTT.

    Edit: Did not take into account AAs. AAs are 100p per 3s. That 10s of DE debuff is ~36.7p of AAs -- so even more in favor of IDC TTT.
    (0)
    Last edited by EasymodeX; 02-07-2014 at 04:03 AM.

  4. #4
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    knowledge
    Sweet, one less thing I have to worry about, just keep bangin' away the rotation. Thanks!
    (0)