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Thread: Jobs start @50?

  1. #101
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    Quote Originally Posted by Sorel View Post
    That's not what Bayohne said though. He didn't say anything on that. Maybe that is the way, but maybe it isn't. Stay tuned!
    actualy, it has been stated by him in several other threads already, even if not this one

  2. #102
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    SydeBeheln's Avatar
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    Side Beheln
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    Quote Originally Posted by Sorel View Post
    That's not what Bayohne said though. He didn't say anything on that. Maybe that is the way, but maybe it isn't. Stay tuned!
    He said the system is 1-1, class/job. Meaning GLD>PLD..etc.
    (0)

  3. #103
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Quote Originally Posted by Cairdeas View Post
    I'm going to give it a shot, but still, this is pretty much counter to everything I enjoy about the game now.

    With how the job system has now been described it would have been easier if they just removed the Class names and implemented the job system from the ground up mimicing FF3/t/11 etc.

    I'd enjoy that more then this clusterbomb that is being implemented. Because at least then theres a chance I can still use my prefered weapon on my prefered job when its still socially acceptible as such. IE Paladins and Samurai with Lances or Warriors with Great Axes, Great Swords, and Hand Axes. Or Great Swords for everyone.
    For once I agree, I would prefer if they just scrapped the current system and rebuilt with Jobs from the get go instead of trying to shoehorn them in somehow so as not to upset current players. If they just scrapped and rebuilt with Jobs they could still let us keep our equivalent Ranks/Level and transfer them to the new Jobs so it wouldn't be that big of a deal.

    Who knows though maybe they have actually come up with something great, but to me it seems like they are trying to go back to a more FFXI setup but trying not to piss off the current player base and I hope that won't be a mistake by doing that and trying to shoehorn the Job system around the class system as opposed to building it from the ground up.
    (6)

  4. #104
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    Viridiana's Avatar
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    Aria Placida
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    Quote Originally Posted by SydeBeheln View Post
    He said the system is 1-1, class/job. Meaning GLD>PLD..etc.
    Don't remember anyone saying GoLDsmith unlocks Paladin. o_O
    (0)

  5. #105
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    Quote Originally Posted by SydeBeheln View Post
    Actually each stick only comes with 1 hat right now, sorry =/.
    Quote Originally Posted by Sorel View Post
    That's not what Bayohne said though. He didn't say anything on that. Maybe that is the way, but maybe it isn't. Stay tuned!
    Actually, he pretty much did say that. Elsewhere.

    Quote Originally Posted by Bayohne View Post
    Spoke to the dev. team to try and wrangle some more details regarding the upcoming job system. The current thinking is to have one job for one class. So for example, if you are a gladiator, the job you could unlock would be paladin, etc. Right now, we can't give any further details about the possibility of having multiple jobs per class.

    To try and stave off the coming flood of "So if gladiator becomes paladin, then what will xyz class unlock?" You'll have to stay tuned for more details in the future!
    (0)

  6. #106
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    Wynn's Avatar
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    Aedan Yarborough
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    It makes me wonder how they will implement new jobs in the future. Will they introduce a brand new class to level in order to get in that new job? (SE puts in two handed sword class that will unlock dark knight) Or, will they start stacking jobs on the current classes? (Expansion 1: all classes get another job to unlock)

  7. #107
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    SydeBeheln's Avatar
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    Quote Originally Posted by Viridiana View Post
    Don't remember anyone saying GoLDsmith unlocks Paladin. o_O
    GLA>PLD my bad.. jeezus
    (0)

  8. #108
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    Quote Originally Posted by Wynn View Post
    It makes me wonder how they will implement new jobs in the future. Will they introduce a brand new class to level in order to get in that new job? (SE puts in two handed sword class that will unlock dark knight) Or, will they start stacking jobs on the current classes? (Expansion 1: all classes get another job to unlock)
    i think the 1:1 was the introduction to the jobs is what it is
    in the future they can tack on more per class

  9. #109
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    Quote Originally Posted by Wynn View Post
    It makes me wonder how they will implement new jobs in the future. Will they introduce a brand new class to level in order to get in that new job? (SE puts in two handed sword class that will unlock dark knight) Or, will they start stacking jobs on the current classes? (Expansion 1: all classes get another job to unlock)
    I hope for more jobs per class in the future.
    (0)

  10. #110
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    SydeBeheln's Avatar
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    Quote Originally Posted by Lerris View Post
    I hope for more jobs per class in the future.
    I hope so too, I was kinda hoping classes would equal weapons, and jobs had a certain list of weapons they could wield like in ffxi. At the same time though, I am content with this way too.
    (1)

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