Probably would have helped, since everyone knows every little detail in the game now, it just causes more arguments because now people know what to argue about lol.
And people will be eating up new content as soon as it comes out and bored within 2 weeks later.Sometimes I wish they would have shut down the servers after the first month, and said "We will continue to give you daily updates on the progress of FFXIV. However, we are going to shut the server's down so that when our players return to a new more advanced, solid, and overall complete game it will have a higher impact".
My XIVPad: http://xivpads.com?2031148

no im just saying
every mmo has people who slam the new content, then complain like mad, every time anything is ever released
so trying to cater to those people isnt the answer ever, those can never be satisfied and its funny people always bring them up like they matter
My XIVPad: http://xivpads.com?2031148
Just like any other game pre-release. It's normal to feel anxious about information. For me a huge, impact is better than a having everyone play the game while they completely change/ fix it over the span of a year, I mean look where that's gotten us lol
Despite the lack of content needed to level them up, I prefer to have to start a job from level 1. That is indeed the classic FF formula. Another xp bar to fill translates into having more stuff to do. Keep me busy, please! I also highly encourage the dev team to plan for multiple jobs per class, or else what's the point in having classes at all? If leveling a gladiator meant you'd end up being a paladin and only a paladin, then why not just abolish gladiator and have just paladins? It makes the idea of paladin feel meaningless.
Also, I like the idea of needing multiple requirements for unlocking a job. For example: a paladin may need you to have a level 30 gladiator and a level 30 conjurer.
Food for thought.
Last edited by Alkoun; 06-17-2011 at 04:12 AM.
It's just my guess, but I think they wanted to keep the current armoury system in place so that solo players could still mix abilities from other classes and survive on their own. If we just have advanced jobs, then people with little time to find parties and play wouldn't be able to enjoy the game.Despite the lack of content needed to level them up, I prefer to have to start a job from level 1. That is indeed the classic FF formula. Another xp bar to fill translates into having more stuff to do. Keep me busy, please! I also highly encourage the dev team to plan for multiple jobs per class, or else what's the point in having classes at all? If leveling a gladiator meant you'd end up being a paladin and only a paladin, then why not just abolish gladiator and have just paladins? It makes the idea of paladin feel meaningless.
I totally agree with you on that. I enjoyed the FF Tactics way of unlocking jobs.




I don't know if it's been mentioned before, but do we have to switch back to a class in order to level a job?
Since Bay told us that jobs won't quite be like classes, I'm not too sure anymore how it's supposed to work.
Oh and since we're getting tiny bits of information only (which I hate... just spill it already, SE), I'd at least know which class stands for what job.
I'm a CON but as soon as it becomes a WHM I need to reconsider. xD
I'm tired of being a heal bot.. Though, BLM main heal in XI was awesome. lol ..but scary!
Last edited by Payadopa; 06-17-2011 at 04:25 AM.
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