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Thread: The Monk Temple

  1. #1591
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Demo > Snap > Snap > Dragon > Snap > Dragon > Twin > ToD > (optional Fracture) > Demo > Boot > True > Snap < etc...

    If Fracture is used, Demo isn't clipped. If not used, you clip maybe 1 tick of Demo which is not a big deal as it is still well above Snap Punch in potency.

    The 2nd Demolish and ToD (and Fracture) will be applied under the effects of GL3, BfB and Twin Snakes.

    Twin Snakes never gets dropped after first application here.
    Dragon Kick, applied during PB, gets dropped briefly right around after True Strike.
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    Last edited by NoctisUmbra; 02-05-2014 at 12:56 PM.

  2. #1592
    Player
    Traison's Avatar
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    Character
    Syhril Lahnia
    World
    Famfrit
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    Pugilist Lv 60
    If you feel you can only get 4 attacks off during a PB make sure its GL3 + DK. DK will apply its debuff with PB where as any other time it would require a full rotation, where as TW can be applied instantly just 5 seconds later.
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  3. #1593
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Traison View Post
    If you feel you can only get 4 attacks off during a PB make sure its GL3 + DK. DK will apply its debuff with PB where as any other time it would require a full rotation, where as TW can be applied instantly just 5 seconds later.
    Should always be able to get 5 attacks off unless you screw up. I can do 5 attacks with off-GCD buffs/skills between each on my MNK wearing nothing but AF pieces and a lv 55 NQ weapon, no belt, no accessories.
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  4. #1594
    Player
    enil's Avatar
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    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Demo > Snap > Snap > Dragon > Snap > Dragon > Twin > ToD > (optional Fracture) > Demo > Boot > True > Snap < etc...
    This seems wrong. Your DK debuff drops off briefly with this rotation you have 8-9 skills between DK applications.
    [Demo -> Snap -> Snap -> DK -> Twin] -> Bootshine/DK -> Truestrike .
    This rotation sould be more damage since Truestrike does more damage than a unneeded 3th Snap punch, you get your DK/Twin buffs up earlier for more damage overall
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  5. #1595
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by enil View Post
    This seems wrong. Your DK debuff drops off briefly with this rotation you have 8-9 skills between DK applications.
    [Demo -> Snap -> Snap -> DK -> Twin] -> Bootshine/DK -> Truestrike .
    This rotation sould be more damage since Truestrike does more damage than a unneeded 3th Snap punch, you get your DK/Twin buffs up earlier for more damage overall
    Yep, that's the other opener I'm messing with. Probably better.
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  6. #1596
    Player
    KaosPrimeZero's Avatar
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    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Playing around with times i guess this would be ideal? However i guess this also requires you dont miss a single beat xD so not plausable in the real world of schemes. Or is this a pretty bad rotation?

    *Numbers in brackets is the duration of the skill remaining)

    ToD (ToD 30)
    PB (ToD 28)
    SP (ToD 25)
    SP (ToD 23)
    DK (ToD 21) (Dk 15 - seconds Lower blunt resistance)
    TW (ToD 19) (TW 15 - seconds damage increase 5%) (DK 13)
    DM (ToD 17) (DM 18) (DK 11), (TW 13)
    BS (ToD 15) (DM 16) (DK 09), (TW 11)
    TS (ToD 13) (DM 14) (DK 07), (TW 09)
    SP (ToD 11) (DM 12) (DK 05), (TW 07)
    DK (ToD 09) (DM 10) (DK 15), (TW 05)
    TW (ToD 07) (DM 08) (DK 13), (TW 15)
    BfB (ToD 05) (DM 06) (DK 11), (TW 13)
    IR (ToD 03) (DM 04) (DK 09), (TW 11)
    DM (ToD 01) (DM 18) (DK 07), (TW 09)
    ToD (ToD 30) (DM 16) (DK 05), (TW 07)
    BS (ToD 28) (DM 14) (DK 03), (TW 05)
    TS (ToD 26) (DM 12) (DK 01), (TW 03)
    SP (ToD 24) (DM 10) (DK 00), (TW 01)
    DK (ToD 22) (DM 08) (DK 15), (TW 00)
    TW (ToD 20) (DM 06) (DK 13), (TW 15)
    SP (ToD 18) (DM 04) (DK 11), (TW 13)
    BS (ToD 16) (DM 02) (DK 09), (TW 11)
    TS (ToD 14) (DM 00) (DK 07), (TW 09)
    DM (ToD 12) (DM 18) (DK 05), (TW 07)

    Not sure how it stacks with others. Just messing about on paper etc on cooldown times etc etc. Just seems it leaves very little time to get B4B and IR back up again without risking dropping GL?

    Think ill go back to the design desk... Any input be great
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  7. #1597
    Player
    EasymodeX's Avatar
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    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Ouch, the napkin math hurts for poking around with precise opening sequences. Use this spreadsheet: http://www.fileswap.com/dl/TQLL87KNWm/

    :-P
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  8. #1598
    Player
    Vandesaan's Avatar
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    Ul'dah
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    Character
    Vandes Aan
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    I don't see auto attacks in this spreadsheet nor in any other opening sequences here. Are you ignoring 30% of a Monk's overall DPS when considering how to apply buffs or debuffs first?
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  9. #1599
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The reason I don't like the Demo > Snap > Snap > DK > Twin opener is it forces me to put off on ToD (and Fracture), and makes it so it is not applied under BfB & IR. It also forces either a clipping of Demo too early, or putting it off another rotation.

    These are the reasons I like my current opener, even though it has DK drop for ~1-2 skills. Everything is up for ToD and the reapplication of Demo (which also clips 1 tick at most), and overall up as early as possible, too.

    Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...

    *Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.
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    Last edited by NoctisUmbra; 02-06-2014 at 01:52 AM. Reason: Added red scheme to distinguish skills done under the effects of Perfect Balance.

  10. #1600
    Player
    EasymodeX's Avatar
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    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vandesaan View Post
    I don't see auto attacks in this spreadsheet nor in any other opening sequences here. Are you ignoring 30% of a Monk's overall DPS when considering how to apply buffs or debuffs first?
    Yes, because the difference from buffs in any coherent opening sequence is like 10-20% increase damage to a single autoattack. Autoattacks are around 100p per 3s. So you can assume a 10-20p error in the total.

    Edit: Feel free to add autos though. It wouldn't very hard I think, although the sequence timing would be off. Would probably have to assume a timing equal to the dt.

    Edit2:

    Actually, it's generally simple enough I went ahead and added it anyways. Thanks for the prodding ^_^.

    http://www.fileswap.com/dl/EPADv6FdLu/
    (0)
    Last edited by EasymodeX; 02-06-2014 at 01:07 AM.

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