It's been two weeks. More importantly, those crashes would never occur or would be extremely rare with a text based interface. The MW servers, in addition to handling item and transaction information, have to store and process graphics information. It's painfully obvious that it's not a good system if you could have ~100 NPCs in a tight zone, and then tack on a probable ~100 players.
Those are light numbers. Although at this rate I highly doubt it -- if this game ever becomes popular, you're going to have THOUSANDS of retainers and THOUSANDS of people that need to use the market wards, not just the ~600 that exist now. Hardware has limitations. It's not a scalable system.
Zoning becomes a problem when 1. you have a big grocery list of things that you need to buy, and 2. if you're playing on a slower machine. It's an overhead that's not very noticeable for one or two item purchases, but when you get to 10+, it becomes a big hindrance.The zones are not that bad. I can see why people could get mildly irritated, but it's really not that long.
Instead of encouraging people and not succeeding, they could have just FORCED items to be automatically categorized. When you no longer have to place your zombie in a zone, the queries that retrieve its inventory no longer needs to check if it's in the right zone or not. Lances will always be found under the "Weapons" category, cloth pieces under the "Weaving supplies" category, etc. The organization structure that's in place right now barely even has an effect; I purchased a Bone Hora from the Clothiers Ward last night and lance from the Mender's Ward. It's stupid and pointless.They wanted to encourage people to sell in the correct ward for the majority of items they want to sell. I agree they need to increase capacity, but you know the tax for selling in the wrong ward is barely a factor. It's miniscule and we need more gil sinks anyway.
The search that's available now is bare minimum search functionality. Take a look at what other games' trade searches offer. Freeform text searching, searching between levels, searching based on quality, and searching based on job/class. ALL of this IN ADDITION TO having the drop down menu/menu levels that MW already has. There's also the whole business of having to run back to the entrance to stop searching, and then start a new search if you want a new item. Compare that to just typing in another item's name or browsing the tree menu down to another item and getting them directly from the menu.I'm not sure about the searches. I think they need to do more in the way of buying and selling searches, but other than that what is the problem? At least we CAN search now, unlike previously.
That doesn't even begin to describe my feelings toward the continued support that MW gets, but thanks.And I'm sorry that you're frustrated.