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  1. #381
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Copypasta from another thread:

    Let me preface this by saying that I'm new to the game -- I've been playing for all of a week, and my only exposure to FFXIV before this was its disastrous open beta. So, all things told, comparative to that, the game has much improved over all. I realize that Yoshi-P's focus at the moment is getting the core of the game stable and running properly, which is absolutely what he and his team should be doing. An MMO with crappy combat and classes is an MMO that no one in their right mind would pay for.

    Having said that, the Market Wards as they current stand are a travesty. They attempt to be too many things at once, and end up being clunky and unintuitive (much like the rest of the game is or was). The search feature is unspecific and slow to update -- you only see that retainer selling Item X for 5000g, when they're selling Item X +2, and to make matters worse, Retainer Y that you spent five minutes hunting for sold Item X a minute before you started the search, whoops! The Market Wards themselves are a pain to navigate, with Ul'dah's being consistently overpopulated, and LL/Grid's being essentially deserted. Worse, many of the retainers there stay there due to vastly overpricing a trash item so they don't lose their place while others have to spend gil on stands that they have to renew with a lease, when there seems to be virtually no upside to stands, save for the obvious, "Use one of these when that MW is full."

    What is it about a Market Ward* that is actually beneficial to the playerbase and in-game economy? Answer: there isn't. The reason you see Ul'dah so overcrowded, the reason you see people sitting their retainers in there for a 999 billion gil sweatshirt, is because the Market Ward, in its current incarnation, sucks. There is absolutely nothing that they provide that an Auction House system couldn't do and do better.

    But if they insist on using Market Wards, they could try to add these things to help make them a little more user-friendly:
    1. Every non-stand retainer gets kicked out after a maximum of 36 hours. No exceptions. Stands and stand owners now have purpose, and those with their 999 billion gil sweatshirts won't have much purpose in holding their spot, because the 36 hour timer would reset itself every time a retainer sells all of its goods and despawns of its own accord. (Ex: Billybobsmart has 10 items; 15 minutes before his retainer is set to hit the 36 hour mark and expire, someone buys up all of his goods. Billybobsmart will despawn, and the next time his owner comes to load him up with more to sell, regardless of the time elapsed between these two events, Billybobsmart will have another 36 hours to sell his wares.)
    2. Differentiate item quality in the search menu. Win/win for the gatherers looking to sell, the crafters looking to buy, and the treasure hunters/MW players looking to make a profit.
    3. Allow "off site" searching for outside cities; it can be made into a separate search function, or the distinction in which city Item X is would be added into the feature. Regardless, this could somewhat help alleviate a bit of the overcrowding in Ul'dah and give more incentive to park retainers in other cities.
    4. Give stand owners an indication as to when their stand's lease is set to expire, or, possibly, allow leases to auto-renew if the stand owner has sufficient funds on them.
    5. Reorganize the search functions so they make sense. Instead of listing everything by wards, list them by classes. All Discipline of War related weapons, armor, and accessories go in the "Discipline of War" selection, likewise for Disciplines of Magic, Land, and Hand. Any armor or clothing that has no specific function would be put into an all-purpose "Misc. Armor" category. All crafting materials would be in a separate tab, then further segregated into DoH specific needs -- Carpentry, Alchemy, Goldsmithing, Blacksmithing, Armory, etc. Potions, Food, and Crystals would be in their own categories.
    6. Let players know which Wards are at full capacity. This would prevent a lot of headaches for players trying to squeeze their retainer in somewhere.

    These are just some things that came to mind while fiddling with my baby Miqo'te. If they're dead set on not having a proper AH, at least things like this could greatly improve the functionality of the MW system.

    Or they could just get rid of the system and make it an AH.

    * -- Note that I said "Market Ward", not retainer system, which I love dearly, being the packrat and travel hound that I am.
    (2)

  2. #382
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Or they could just get rid of the system and make it an AH.
    Sure. But SE never was good with simple solutions.
    (0)

  3. #383
    Player

    Join Date
    Mar 2011
    Posts
    837
    Wards hitting capacity with almost no one playing the game.... sounds like inbound failure to me :/
    (2)

  4. #384
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rinsui View Post
    Sure. But SE never was good with simple solutions.
    "Sometimes I wonder if the Dev team has a sign in their office that reads {Simple solutions} {No thanks.}"

    And people say this game is nothing like XI.
    (1)

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