Quote Originally Posted by JetBrooks View Post
This is a silly discussion. Melee should absolutely not get hit by WW. I'll take a loss of 1000~ damage before I'll purposefully waste the healers' time.
Quote Originally Posted by Skull_Angel View Post
I stated "not much more than 4k"; I can't give exacts, but in my VIT build I hover at nearly 8.6k and an unmitigated WW has taken me to slightly less than half my HP (I may not have been fully topped off).

As to whether letting melee eat WW is viable or not, it really stresses the healers. When my healers see Friction being cast you can hear the shit storm that is pre-casting shields on 2 tanks, haha; this is besides the point that it is an easily avoidable attack if you pay attention to the tell-tail sign that it will be coming (Friction being cast).
Of course it stresses the healer. Everyone has already stated that it'll be ideal for melee to dodge Wicked Wheel etc. But my method is just a no-brainer to accommodate those melee that can't dodge anything by placing melee's responsibility and spread it to the raid group and to effectively down garuda.

Most duty finder (or some PUG) groups would most likely do not contain melee that is skill enough to dodge. You can think of this as a similar method as people doing T2 enrage to get easy loot.

Whether it is the right way to play the game... that is another matter to discuss, really.