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  1. #1
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60

    Garuda Extreme final phase melee question

    So when first add dies and you just have Saparana left on other side of twisters is there a way to not get Wicked Wheel in the face? It seems to trigger the moment melee go in.
    (0)

  2. #2
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Its all scripted to hit at the same time everytime. Right after slipstream, and it starts friction then cuts midcast to whicked wheel right away during tornado phase. You have to move away near the end of slipstream then come back in after. If there is limited room you can leave the tornado area and then elusive jump/shoulder tackle back in, hide in a corner if tank position is good, or foresight and pray.
    (0)

  3. #3
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    There's two good ways to do this with melee:

    1: The Melee stays on Chirada the whole time. Ranged dps down Suparna first then switch to Chirada once its down.
    2: After Chirada dies, the off tank pulls Suparna to his corner and the tanks trade spiny.
    (1)

  4. #4
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Mekhana View Post
    There's two good ways to do this with melee:

    1: The Melee stays on Chirada the whole time. Ranged dps down Suparna first then switch to Chirada once its down.
    2: After Chirada dies, the off tank pulls Suparna to his corner and the tanks trade spiny.
    I do like the #1 strat. I'll try it. Is that with two healers?
    (0)

  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arasiel View Post
    I do like the #1 strat. I'll try it. Is that with two healers?
    1 heal is fine. DPS shouldn't be taking any damage with that strategy unless they're careless.

  6. #6
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    I like to do this: Melee LB Suparna as soon as she spawns, you should be able to do this every tornado phase. Then quickly run over to your OT who will have Chirada. Helps your RDPS down Suparna and get over to helping you on Chirada even faster.

    There are seriously a million ways to do this fight =p
    (1)

  7. #7
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    Quote Originally Posted by JetBrooks View Post
    I like to do this: Melee LB Suparna as soon as she spawns, you should be able to do this every tornado phase. Then quickly run over to your OT who will have Chirada. Helps your RDPS down Suparna and get over to helping you on Chirada even faster.
    Ooooo. I like this even better. Range DPS sits on Suparna, the one Melee LBs Suparana, then moves to Chirada. Range DPS finish Suparna then back to Chirada.
    (0)

  8. #8
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    It doesn't have anything to do with when melee go in.
    WW is scripted to happen at the same spot in their ability rotation every time.
    It's just coincidence that it "seems" like she uses it right when you go in.

    So if your group wants to kill Chirada first, you just need to wait for the WW, THEN tackle/spineshatter over.
    Otherwise if your group just changes it up a bit and kills Suparna first, you won't have to worry about it as long as you kill her before the WW comes up.
    (0)

  9. #9
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Arasiel View Post
    So when first add dies and you just have Saparana left on other side of twisters is there a way to not get Wicked Wheel in the face? It seems to trigger the moment melee go in.
    Uhh... you tell the tanks to do their job. There are three main strategies.

    1) Double Wicked Wheel method, the most common method. MT takes Suparna, OT takes Chirada and the Spiny. Once Chirada dies, the MT trades Suparna with the Spiny. Melee DPS will never be in range of anything capable of Wicked Wheel -- Suparna loses the ability to WW once Chirada dies. Cleanest melee DPS method with good tanks.

    2) Split method, reportedly favored by the Japanese. MT takes Garuda only, OT takes Suparna, and the DPS will take Chirada and beat her senseless without a tank. Once Chirada is down, head over to Suparna, who can't WW anymore. Spiny goes to either tank, because neither moves.

    3) Pure ranged method. MT takes Garuda and Chirada, OT takes Suparna. DPS slaughter Suparna from their safe spot, then switch to either Chirada or Garuda. You can ignore Chirada altogether and use tank LB to survive linked attack each sister phase. Results in quick kills, especially if you're overgeared, but technically risky as it requires tank LB and needs everyone topped off every time.

    If you see anything else, then someone probably screwed up and needs to fix it. Never split DPS between sisters. It's a bad strategy which maximizes buff time on sisters and Garuda and turns the spiny swap into a total mess. This is only ever done because of incompetent tanks and is wholly pointless compared to the split method. Among those things I see people try, this is pretty much the only one which is outright wrong.
    (2)
    Last edited by Gamemako; 02-01-2014 at 08:11 AM.

  10. #10
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gamemako View Post
    Uhh... you tell the tanks to do their job. There are three main strategies.

    1) Double Wicked Wheel method, the most common method. MT takes Suparna, OT takes Chirada and the Spiny. Once Chirada dies, the MT trades Suparna with the Spiny. Melee DPS will never be in range of anything capable of Wicked Wheel -- Suparna loses the ability to WW once Chirada dies. Cleanest melee DPS method with good tanks.

    2) Split method, reportedly favored by the Japanese. MT takes Garuda only, OT takes Suparna, and the DPS will take Chirada and beat her senseless without a tank. Once Chirada is down, head over to Suparna, who can't WW anymore. Spiny goes to either tank, because neither moves.

    3) Pure ranged method. MT takes Garuda and Chirada, OT takes Suparna. DPS slaughter Suparna from their safe spot, then switch to either Chirada or Garuda. You can ignore Chirada altogether and use tank LB to survive linked attack each sister phase. Results in quick kills, especially if you're overgeared, but technically risky as it requires tank LB and needs everyone topped off every time.

    If you see anything else at all, then someone screwed up and needs to fix it. Never split DPS between sisters. It's a bad strategy which maximizes buff time on sisters and Garuda and turns the spiny swap into a total mess. This is only ever done because of incompetent tanks and is wholly pointless compared to the split method. Among those things I see people try, this is pretty much the only one which is outright wrong.
    This post sums up the whole thread.
    (0)

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