I'm open for advice and help so I don't miind the opinions, although it bugs me why Fracture is bad?
I'm open for advice and help so I don't miind the opinions, although it bugs me why Fracture is bad?
I'd like to know this too :P Cause i attach it to my rotation when using Demolish > Fracture > ToD and get all 3 up initially then reapply 2 as they are falling off etc and then demolish again unless im over thinking this which i maybe as im at work and shouldnt be strollin gon here lol
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On long fights, if we use it we will have a TP problem EARLIER so we cut the lowest potency skill == fracture in this case (calculted by easyX)I'd like to know this too :P Cause i attach it to my rotation when using Demolish > Fracture > ToD and get all 3 up initially then reapply 2 as they are falling off etc and then demolish again unless im over thinking this which i maybe as im at work and shouldnt be strollin gon here lol
to see that easier: DPSLoss (TP problem) > DPSLoss (not using fracture)
I have a question about OPENER in Perfect balance.
I read 2/3 ways to do and there are 2 that are "interesting":
Skills: PB -> 2xSnap Punch -> Demolish -> Twin Snakes -> Dragon Kick -> ToD
Buffs/Debuffs: GL1 -> GL2 -> GL3 (1°DoT) -> %dmgIncr -> BluntDebuff -> (2°DoT)
or
Skills: PB -> 2xSnap Punch -> Twin Snakes -> Demolish -> Dragon Kick -> ToD
Buffs/Debuffs: GL1 -> GL2 -> %dmgIncr -> GL3 (1°DoT) -> BluntDebuff -> (2°DoT)
I'd like to use the first sequence cause I'd like to have asap GL3 (easier to use DK in perfect balance) but with second sequence we have a better maximized Demolish (maybe negligible) what do you think about?
Last edited by Inox; 02-04-2014 at 09:54 PM.
I did some really quick and potentially completely wrong maths but the second set seems better.
Assuming nothing else after these, and ignoring ToD too because its the same potency on both rotations I got this:
2x Snap > Demo > Twin > DK = 1188.8 potency = 180 + (180 * 1.09) + (310 * 1.18) + (190 * 1.27) + (150*1.37)
2x Snap > Twin > Demo > DK = 1202.7 potency = 180 + (180 * 1.09) + (190 * 1.18) + (310 * 1.28) + (150 * 1.37)
Not the greatest maths but I think its correct in saying the second one wins.
It is incredibly ignorant of anything outside of it, it may be worse due to the overlapping point of Demolish, so take it with a pinch of salt.
Edit: Helps when I use the correct maths rather than just make numbers up. Second one is still better but the numbers were wrong.
2x Snap > Demo > Twin > DK = 1125.3 potency = 180 + (180 * 1.09) + (310 * 1.18) + (140 * 1.27) + (150*1.37)
2x Snap > Twin > Demo > DK = 1143.7 potency = 180 + (180 * 1.09) + (140 * 1.18) + (310 * 1.28) + (150 * 1.37)
Same thing as above still applies though
Last edited by Ihm; 02-04-2014 at 11:24 PM.
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