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  1. #1711
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Whats even more of a slap in the face is the fact that since day 1 people have been complaining about strange lag/delays in many dungeons, Primals...etc

    Yet SE decides to come up with Extreme primals making dodging mechanics even more of an important role to beating a boss.
    Sure dodging abilities is fine if this game was like ANY other mmo out there but sadly it isn't.

    I am currently on Titan Ex and sure sometimes i get no lag at all for 10mns and sometimes i can't even see the landslide until it just appears right in my face.

    So in other words it's pot luck the way it is right now. Imagine getting down to his last 20% and you get lag right then.

    Well it's happened to me various times, making this encounter even more frustrating!

    And SE of course continues on the exact same path as if none of us on here even exist.. well and the lag all these people are imagining ?

    Well, it must be your isp, go fix it....NOT!

    Really SE?
    (5)
    Last edited by Velev; 01-03-2014 at 02:59 AM.

  2. #1712
    Player
    Deheuty's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Felix Phyline
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Axidrain View Post
    if u guys have an isp with high latency to the datacenters u guys are screwed regardless of any software fix on SE's end, unless they decide to put some datacenters closer to where u guys live. In the meantime, try tunnelling services like wtfast to see if it fixes ur latency. Like i said before, if it fixes ur delay. then its ur connection that is the problem.
    I tried Battleping and for Titan HM, the first phase was fine but when the second phase came in, aoe lag made dodging the attacks impossible - it doesn't matter whether visually I dodged the aoe's or not - I still get hit. Quite pointless really. This aoe lag issue cannot be solved solely by tunnelling services.
    (1)

  3. #1713
    Player
    GanzGawain's Avatar
    Join Date
    Jan 2012
    Posts
    15
    Character
    Brazen Bull
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I haven't been playing for a couple of months, so I was wondering

    Have they fixed the latency issues yet?
    (0)

  4. #1714
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by GanzGawain View Post
    I haven't been playing for a couple of months, so I was wondering

    Have they fixed the latency issues yet?
    Nope.

    They have claimed that they have increased the position update polling in certain high level encounters. I haven't noticed a difference.
    (2)

  5. #1715
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by GanzGawain View Post
    I haven't been playing for a couple of months, so I was wondering

    Have they fixed the latency issues yet?
    Yep. Many have had their issues corrected when SE changed the PR from 0.3 to 0.1 however a 3rd party routing they go through (most popular Level3.net) is having issues currently which is causing problems for people who route through them to reach the datacenters.
    (1)

  6. #1716
    Player
    GanzGawain's Avatar
    Join Date
    Jan 2012
    Posts
    15
    Character
    Brazen Bull
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    That is very disappointing. It's pretty much the only problem that holds me from coming back.

    Cheers buddy
    (1)

  7. #1717
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tupsi View Post
    Yep. Many have had their issues corrected when SE changed the PR from 0.3 to 0.1 however a 3rd party routing they go through (most popular Level3.net) is having issues currently which is causing problems for people who route through them to reach the datacenters.
    Titan Extreme net code: http://youtu.be/190C7k4wPU8
    (7)

  8. #1718
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Deheuty View Post
    I tried Battleping and for Titan HM, the first phase was fine but when the second phase came in, aoe lag made dodging the attacks impossible - it doesn't matter whether visually I dodged the aoe's or not - I still get hit. Quite pointless really. This aoe lag issue cannot be solved solely by tunnelling services.
    I've noticed, that there are some cases, where bad compute performance is causing the visibility of effects get shown to late. The last one, I've seen, was using a passive cooled Radeon, that is designed for HTPC, not gaming. If your hardware is not gamers stuff, try to reduce visual effects to the minimum possible values. Good performance test ist, when you enter Gridania from deep wood and run to the adventurer guild. If your fps gets lower than 20, then you should do something to improve your visual performance.

    Other thing: When using Battleping, you should try different servers. Not every choice is bypassing the reasons of this issue.
    (1)

  9. #1719
    Player
    Deheuty's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Felix Phyline
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by KarstenS View Post
    I've noticed, that there are ...

    Other thing: When using Battleping, you should try different servers. Not every choice is bypassing the reasons of this issue.
    I tried the server that has the fastest ping so the problem is not there (<40ms). Also, my pc is custom built for gaming and its config is more than sufficient to run ff14 at max settings. The ff14 benchmark released by SE went very off the charts. I suspect it is not a ping issue but dropped packets of data. The problem is specific to dodging aoe effects.

    I raided in WoW all the way to Pandaria and am familiar with the 'don't stand in the fire' 1-shot boss mechanics - not ONCE have I experienced this type of problem before.

    The problem is most certainly SE's.
    (3)

  10. #1720
    Player
    Deheuty's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Felix Phyline
    World
    Odin
    Main Class
    White Mage Lv 70
    I would just like to add that if it is SE's intent to include 1-shot boss mechanics then the execution (i.e., timing) mechanics must be *perfect* (i.e., there can be zero tolerance for server or program side errors - not even ONCE). This just makes common sense - you want the players to be fully capable of dodging it (i.e., they are 100% responsible). Given this aoe lag, at least a good portion of players cannot. Hence, SE cannot include 1-shot boss mechanics until they get this sorted. Sorry SE, you can't have your cake and eat it too.

    The way I see it, there's only two solutions: (i) remove the 1-shot mechanic (e.g., make it less damaging so that people won't be 1-shotted), or (ii) solve the networking side of it to remove this aoe lag problem. I suspect it might be SE's indecisiveness to take either solution that is resulting in this lack of effort to correct for this as perceived by its subscribers. Solution (i) is perhaps feared by SE that it will make the game regarded by many hardcore MMO players as already easy to become lol-easier and potentially lose their subscription, while (ii) entails a complete overhaul of their programming, which might entail more human hours and downtime and QC checking.

    Either way, this indecisiveness to bite the bullet is the worse solution than adopting either (i) or (ii). SE is potentially crippling its own endgame content - not only easy but with the aoe lag issue - unrewarding. Doesn't matter if the endgame content will be available on DF or not - aoe lag still unsolved. It will also cripple future endgame content (limits the kind of dodge mechanics in future boss fights). Planning those for Leviathan? I suggest you can it and sort out this aoe lag first.
    (5)

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