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  1. #1
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Goodberry View Post
    No, I get it, but I just can't do anything about it.

    Can't get younger, nor can transfer to Japan or Canada to play the game.

    Where I live, I am lucky to have an Internet connection at all.

    But there IS a thing I can do: playing other games where I have none of these "issues". :P
    yep, unfortunately thats just the way it is. sometimes the servers are too far from u or ur internet connection is just not good enough. u can try a tunneling service to see if that fixes anything. if it does then its definitely ur isp. also, graphics lag, ive seen this a few times before with lower end computers/laptops whos running the game with under 20fps. it affects dodging as well.

    try wtfast, it has a 30 day trial. some of my NA friends says it works wonders for them who are playing on japanese servers.

    Quote Originally Posted by MilkyJoe View Post
    Can you please post a video of you running while casting esuna, if there is no lag like you say the spell should cancel immediately.

    I look forward to your reply
    there is a 0.3s delay. its not lag. and after the patch its gone anyway. but people with latency problems will still have problems
    (0)
    Last edited by Axidrain; 12-12-2013 at 11:42 AM.

  2. #2
    Player
    MilkyJoe's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Milky Joe
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axidrain View Post
    https://www.youtube.com/watch?v=wxdJnzySpks

    doesnt seem to affect me in the way u guys are talking about. i have about 150ms ping with jap datacenters btw. like ive been saying all this time. if its something wrong its most probably ur isp, ur latency, graphics lag or u just being slow. also notice that im moving on cast. not before.
    Can you please post a video of you running while casting esuna, if there is no lag like you say the spell should cancel immediately.

    I look forward to your reply
    (1)

  3. #3
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    But Sunarie, THAT's exactly my point; the 300ms in this game will get you killed because nearly all the game is designed about split-second reactions. 300ms latency would get me killed in WoW, too, if it was designed like that!
    The perceived issue many have with this game is being killed when on your screen you are well out of the red zone. It's visually annoying, but it is NOT the real issue! In WoW, for example, what would happen with a big lag is that you would stay within the circle too much and be killed there: it happened to me in the early Cataclysm dungeons, that had very unforgiving mechanics.
    My point it: in WoW, when they based fights around split-second-dodge-or-die mechanics, lag would kill people exactly as it does in this game! Only thing changing was that you saw yourself killed within the danger zone, instead of outside.
    P.S.
    Sorry if it seemed I was comparing you to a drunkard, that was not my aim: I was just using a joke as an example of an impossible solution.
    (0)
    Last edited by Goodberry; 12-12-2013 at 12:14 PM.

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    But Sunarie, THAT's exactly my point; the 300ms in this game will get you killed because nearly all the game is designed about split-second reactions.
    Sorry if it seemed I was comparing you to a drunkard, that was not my aim: I was just using a joke as an example of an impossible solution.
    And my point is that only adjusting the fights doesn't fix the issue, it hides it, so I'm not going to advocate for that as a fix, as nice as variety would be it's more of a preference and doesn't actually address the issue of having all checks server side. Not really gonna argue that anymore because I just feel like I'm repeating myself.

    It also does not fix the issues I am having. As long as a person dies after the heart phase (and in most other fights that aren't Titan), I can live, and my group can pass the fight with that person dead who died to an AOE. It isn't make or break. Me, as the tank, getting killed because Hallowed Ground didn't apply as it was suppose to, or because Benediction didn't apply (even though I saw the words for the heal in the scrolling text), wipes the entire party for more fights than just Titan, including those that have no AOEs.

    There are more game-breaking things then just AOEs. If you take out AOEs, things that need to be interrupted, and heavy damage that you need to heal through.. I'm not really sure what else they could possibly do to make fights challenging. So that fix does not work for the issues I do actually run across because of the core issue (which is an architectural one). The AOE thing I still see, but because I can be out of most things by the 90% mark I actually don't get hit by them all that often, and most my FC doesn't die to them (they do get hit by an odd WotL, but it isn't a one shot and can be healed through). They die because that interrupt applied according to the battlelog on ADS, but for some reason High Voltage still went off so everyone is paralyzed, or my Hallowed Ground went on cooldown but I never became immune to damage and died anyway, so the boss went on a killing rampage.

    Most people don't lag enough that they literally cannot dodge no matter what. Most people fix it by pre-moving just a little bit to make sure they're out on time (basing this off everyone I've ran into in game, and all the replies to this thread). It is not that things absolutely cannot be dodged, it's that you cannot rely on the screen indicators to dodge them. A ton of people find work arounds actually work for that. Huge lag in any game is going to get you killed, and I wouldn't expect an online game to work flawlessly when you have absolutely terrible latency. Most online games have on the box that they require a broadband connection for a reason.

    Your WoW example shows what I would expect. You don't die to an AOE unless you are experiencing such a high amount of latency that you literally can't move. I have never had that happen with WoW, or any other MMO, unless my internet was truly having a crappy night, or the servers for WoW were borked enough to be on the verge of a shutdown (or my computer was crap and didn't really meet specifications for the game >>). Nor was it a problem people complained about on the forums. What's happening in this game is people with normal connections, connections they can play other MMOs on just fine, are getting killed. So you can play an MMO like WoW with 300ms and you won't die to those AOEs, you're not gonna get stuck in them with that latency. You still get hit by them here.
    (1)

  5. #5
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I still mantain that yes, there are a lot of (probably unsolvable, now) technical issues, but the main problem is how the fights are "tuned", i.e. based too much on razor sharp reaction times.
    At the start of Cataclysm, Blizzard listened to elitists and made much more unforgiving dungeons. The slightest lag, and/or less than very good reflexes, would kill you. In few months, about one million people in 12 million unsubscribed. Blizzard was wise enough to "nerf" the dungeons before only the 500,000 (at most) elitists remained.
    Sometimes, solutions are easier than they seem. They only need the right stimuli. In that case, almost a tenth of the players going was just the right stimulus for Blizz. :P
    (1)
    Last edited by Goodberry; 12-12-2013 at 12:49 PM.

  6. #6
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    I feel for everyone who has the problems. I truly do. However, I feel that SE should attempt to fix the problem and NOT change the game.

    I think the way the game currently plays is its greatest appeal. I absolutely love the constant dodging mechanics to boss battles. Every single boss battle becomes instantly exciting and requires constant focus and pure gaming skill (something sorely missing from other MMOs). This game is everything I want in an MMO and I truly hope that SE does not change it.

    For those that hate this system, I wish you could experience it lag free. It's perfect how it is and it should not change. However, I feel that SE should find a way to fix the problems you are all experiencing.

    I hope they get to the bottom of it. For everyone I hear who has a problem in X country or X state, you'll see people from that same state or country who can play lag free. There's obviously problems but I'm not sure what the causes are. Didn't the first group to beat Twintania have two players from New Zealand or something of the sort?
    (1)
    Last edited by MasamuneBranford; 12-13-2013 at 06:26 AM.

  7. #7
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MasamuneBranford View Post
    Every single boss battle becomes instantly exciting and requires constant focus and pure gaming skill (something sorely missing from other MMOs). This game is everything I want in an MMO and I truly hope that SE does not change it...
    For those that hate this system, I wish you could experience it lag free. It's perfect how it is and it should not change.
    You equate gaming skills to sharp reflexes. I have news for you: these games are played, often extremely well, by older people, too.
    Also, you obviously don't care a damn about other people, but that's only to be expected in our society. :P
    (1)

  8. #8
    Player
    coffeeking's Avatar
    Join Date
    Sep 2013
    Posts
    261
    Character
    Coffeee King
    World
    Lich
    Main Class
    Conjurer Lv 50
    it's fine as it is. making it easier would make it boring
    (1)
    Fantasy above reality.

  9. 12-13-2013 08:16 AM

  10. #10
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Crafter View Post
    Some people can dodge it after they see it on the screen.
    Some people need to start dodging even before it appears on the screen.
    And you say it's fine as it is.
    Come on, please think before responding. His response wasn't very bright either.
    Butchering a game by making it easier because some people have lag is far from being a solution.
    (1)

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