Results 1 to 10 of 291

Hybrid View

  1. #1
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    The only reason it would be exclusive would be because they designed it that way, I'm sure they could add elemental affinities without butchering balance, I'm positive of it
    The reason they took out elemental weaknesses is because in 1.x everyone and their mother rolled thaumaterge and used nothing but thunder because nothing resisted it.
    Also you think blm as is would even be allowed to do Ifrit when their strongest attacks are fire spells?
    (3)
    Last edited by Amyas; 02-03-2014 at 10:58 AM.

  2. #2
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amyas View Post
    The reason they took out elemental weaknesses is because in 1.x everyone and their mother rolled thaumaterge and used nothing but thunder because nothing resisted it.
    Also you think blm as is would even be allowed to do Ifrit when their strongest attacks are fire spells?
    This is exactly my point, they should scrap it in it's entirety. It makes no sense whatsoever killing Ifrit with Fire based spells.

    Stop using ARR and 1.0 as examples, use earlier FF games and basically any RPG with elemental affinities and they handle it with much more finesse than this game
    (9)

  3. #3
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    This is exactly my point, they should scrap it in it's entirety. It makes no sense whatsoever killing Ifrit with Fire based spells.

    Stop using ARR and 1.0 as examples, use earlier FF games and basically any RPG with elemental affinities and they handle it with much more finesse than this game
    Okay, so if they remade blackmage and just had it do elemental damage without the umbral/astral crap, what do you think would happen? "LFM Ifrit EM 3/8 need five blackmages"
    That's what they're trying to avoid -_-
    (5)

  4. #4
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amyas View Post
    Okay, so if they remade blackmage and just had it do elemental damage without the umbral
    That's what they're trying to avoid -_-
    I think you missed the point where I said balance, there are ways to make it balanced many other games can do it, just because ARR can't is no excuse.


    Give every class/job something that could help in this matter but is not needed, but if you want full viability you need diversity.

    Give Bard Voice of the (Wind, Fire, Earth, Lightning, Water, Ice) they increase elemental defense by 20%, but reduce the opposing defense by 25%
    This could add for some interesting fights with enemies of all elements and the Bard quickly shooting these off

    Expand on Monks fist of attacks

    Give Summoner enfeeblements that boost your weapon with elemental affinities, or multiply the natural elemental abilities of your weapon (or save this for Red Mage, even better) and let the Egis (or scrap them for summons) be more elemtally tuned

    Black Mage give a full roster of elemental attacks, as well as non elemental

    Add a skill or ability for Dragoons, to put things on the tip of their spear, like light it on fire then attacks like Dragonfire Dive have 1.5x the fire damage,



    If they added elemental gear sets as well it could open up alot of things, such as changing gearsets mid-dungeon with no penalties, this could eventually open up changing class/job mid dungeon too, opening up repairs and gathering nodes in dungeon, but then as soon as you get to the boss gate, you must have (1 Tank/1 Healer/2 DDs) for DF, and any party you want in premades.

    Have content doable with only unaspected gearsets, but going full bore with that elemental being the most optimal approach.
    (7)
    Last edited by Mihael_Longclaw; 02-03-2014 at 09:55 PM.

  5. #5
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    I want everything my way and no other way is 'correct'
    You just want a game that you've pretty much made, nothing SE could do would sate your desires.
    (1)

  6. #6
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amyas View Post
    I enjoy changing peoples quotes to better facilitate my discussions


    I can do it too! Stay classy forums
    (4)
    Last edited by Mihael_Longclaw; 02-04-2014 at 03:34 AM.

  7. #7
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    I can do it too!
    Hey, I'm just saying the truth. You don't want to play this game. You want a different game. Instead of mewling about how you want this game to fit your desires, go make one or find one that suits your tastes is all I'm trying to say.
    (1)

  8. #8
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    This is exactly my point, they should scrap it in it's entirety. It makes no sense whatsoever killing Ifrit with Fire based spells.

    Stop using ARR and 1.0 as examples, use earlier FF games and basically any RPG with elemental affinities and they handle it with much more finesse than this game
    And to further that, no we didn't all just "spam thunder". Elemental bonus damage actually did considerably more damage on right mobs - even though stone was MND based for example, as a THM I could still cast it on Flies for more damage than my thunder 2 (lv 30 at the time soloing leves at Cedarwood). The wheel was a bit screwy though, as Fire was weak to Wind but beat Water (seriously wtf?) but at least it was there in classic RPG fashion.

    As for "taking a break", I'm more than a little pissed having played since the original beta, dumped a good chunk of time and money into the game (not to mention having countless debates with people who'd written the game off not to abandon it, that YP really was going to save it) and was ecstatic to hear about the legacy bonuses (esp. the life time discount as I'd paid for XI for about 9 years running as hoping XIV would take its place as something new and better).

    That's why I made that other thread about feeling betrayed - buyer's remorse, if you will. All that hope and good will only to end up with (pretty) mediocrity? Sorry but that's just unacceptable. SE is one of the few developers left out there known for taking risks (it's what Squaresoft was built on) and delivering masterpieces so to see XIV turn into yet another rehash of WoW-inspired MMOs that have flooded the market for the last decade is both depressing and insulting. It's bad enough Kitase went grossly over budget with Crystalis Novalis and Wada allowed garbage like All The Bravest to be published (and rushed Tanaka & Komoto to release the game too early and then using them as scapegoats) ENOUGH IS ENOUGH.

    I have nothing against YP personally - in fact I applaud the guy for his resolve and dedication. But the community needs to take a stand for quality control now, because the horrors of power creep are already bearing down on us and no one here wants to see this game wind up another flash in the pan like DoC, Conan, SWToR etc etc.

    To the haters: If FFXI was such a bad game (and it had many faults), how is it then that it's been SE's most successful entry in the series, won multiple awards and kept a healthy 500k+ subs for over 7 years as a 2002 PS2 game? Or that every MMO since WoW has been a dismal failure, having to switch from a subscription based model to F2P within a year or 2. The sooner the industry realizes that WoW was a freak accident and not something that can be easily (if ever) replicated the better. Even Blizzard likely realized this when they halted Project Titan to completely restart it.
    (8)
    Last edited by NefGP; 02-03-2014 at 04:00 PM.