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  1. #101
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    This is Not Final Fantasy, this is what the unskilled player base has decided the direction this game should head. No Hope for this game as the direction its heading, i guess as a Final fantasy fan, i will stay with it until it fails miserably and maybe Next MMO they make will be a final fantasy and not a generic World of Tera Gears fantasy clone.
    (10)
    Goodbye, Final Fantasy...

  2. #102
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ApolloGenX View Post
    They could have the elemental wheel and just make sure that different elements are represented.

    Personally, one of the things I always found interesting about the blm and whm was that those elements (or whatever) were kind of always ok to use with few exceptions. Dark magic would work on most anything... which is why I thought the blm was so cool. Dark magic being a special and unique type of magic that blms could use- like whm could use white magic.

    This is one thing I don't like about the current blm- I find it boring and the same spells used over and over- particularly, the transition to blm didn't open up a spellbook of dark magic. I was really hoping to start seeing more skills as a blm that used this taboo and interesting magic form.

    There's no reason that other classes such as sum couldn't have multiple elements, while the blm used dark magic... it might mean that those other classes had more spells/skills, but one type would be optimal, while the blm primarily stuck to dark magic... that seems reasonable to me. Afterall, isn't that the lure of the blm path?
    In which game did BM have dark Magic? As far as I know BM is an Elementalist in every FF (I didn't Play all of them so I could be wrong at that)
    (0)

  3. #103
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Chores suck. Definitely don't pay a monthly subscription to do them.
    (3)

  4. #104
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    hum.. not gonna read the whole thread but.... didnt op canceled his sub? if so why is he still lingering around here? he should have moved on to other games by now.... or is he back playing now?

    also yeah... i really liked the game so far... even main quest... the thing i didnt like is not having much background on the legates? and stuff... there could have been some background on 1.0 but.. i didnt play that.. so.... i guess there was enough bits to estabilish the relationship between them.
    (2)
    Last edited by Silkerin; 02-04-2014 at 01:57 AM.

  5. #105
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm able to find a reason to log in every day. This game just isn't for everyone.
    (5)

  6. #106
    Player
    Hazanko's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Mockingbird Shindo
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Orophin View Post
    I'm able to find a reason to log in every day. This game just isn't for everyone.
    Good to hear! ^-^ Cause I myself can't. :c It sickens me to log in everyday now, to see that nothing has changed and we still have the same crappy game, getting crappier and crappier as these horrible patches continue to release. Nothing is fixed, they continue to make the game "easier" *of course for them casuals*. I really don't see a reason to sub to this trash anymore, when it seems to be getting worse and worse as time goes on.
    (5)

  7. #107
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Silkerin View Post
    hum.. not gonna read the whole thread but.... didnt op canceled his sub? if so why is he still lingering around here? he should have moved on to other games by now.... or is he back playing now?

    also yeah... i really liked the game so far... even main quest... the thing i didnt like is not having much background on the legates? and stuff... there could have been some background on 1.0 but.. i didnt play that.. so.... i guess there was enough bits to estabilish the relationship between them.
    I don't need to be paying for the game to show interest in it. Mostly it's potential, if it'll eventually change to something I would personally enjoy.
    (5)

  8. #108
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    ^ XI actually handled that brilliantly. They introduced a mechanic on NMs where if you kept spamming spells they eventually grew more resistant (it would wear off over time) it discouraged "mana burning" for the most part except for the odd fight where it was possible for a group of BLMs to just 1-shot or 2-shot a boss.

    Also if BRD had more useful songs, you'd likely still see 2 or more BRD in a group. Every issue you brought up can be balanced, if the devs want to take the time to address them.

    There's nothing in the game to suggest the elemental wheel wouldn't work. If anything just the opposite with all the emphasis put on Primals and crystals etc. We just need more intelligent ways of giving people access to elemental damage for situations that call for it while at the same time putting in measures to curb abuse/job discrimination (which is already an issue in the game anyhow).

    More elemental weapons and armor would be a nice start, but also ALC should be able to make potions that can be used to temporarily enchant weapons with elemental damage. I also really like the idea of BLM having access to all 6 elements again, and I think this would be the PERFECT case to add Mystic Knight into the game as they finally did in XI. Then we'd have a nice anti-mage tank that specializes in enchanting weapons (I prefer the classic FF5 version where you straight up put the spell on your weapon but that'd likely be too OP in an MMO) that can "fix" whatever elemental property is missing for dps, while also buff the party against elemental damage (making it highly desireable for primals) and of course, it would take up a Tank slot which should help alleviate the current tank shortage due to the fact that it doubles as a support role.
    (3)

  9. #109
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I agree with the OPs and other's complaints.. but I also know that a couple of patches or an expansion can change things radically.

    As a FF fan since FF1 NES, I'm committed to making this game the best it can be.

    FFXIV does many things right:
    • Graphics - top-notch for an MMO. Can't wait for DX11 version and hopefully 3d Stereoscopic support at some point.
    • Environment - stunning work, I don't even get tired of walking through starting areas (like the Central Shroud)
    • Storyline/Lore - Engaging, and it has some great moments (Ultima vs Primals). As it stands now, there is a lot of potential in it. Though often, the veneer of lore gets completely displaced by the game's mechanics and fan-service.
    • Villains/NPCs - Great designs, I think Nael was perhaps the best. Hopefully we'll see him again
    • Art Direction - With Akihiko Yoshida at the helm, the look of the game is absolutely top-notch. There is visual interest in nearly every aspect of the game.
    • Music - Fantastic. I just wish I could hear more of it (repeat in zones).
    • Mob design - Sure, the devs copy-pasted a crap-ton of FFXI/FFXII/FFXIII mobs into the game, but thankfully they only used the best ones. We have superb new models for FF staples like Cactuar, Zu, Primals, Bombs, Iron Giants, Dragons, Magic Pots, Gilgamesh, Moogles, etc. etc.
    • Side Story - Basically Hidibrand - what's not to love?
    • Housing - (shock!) With a reasonable price-tag, this will be a great system.
    • Crafting & Gathering - Both are fun and engaging. They just need endgame relevance (which, according to the live letter, they'll get in 2.2)
    • Character Customization - The options might not be enough for people who want to clone themselves in-game, but I really like how you can make great FF-esque chars with the system.
    • Final Fantasy - yeah, this game is overflowing with FF flavor, though it doesn't feel as elegantly woven into the world's lore as it is in other FF games.

    However, ARR falls short on many aspects (some critical) as well:
    • Immersion - when contrasted to FFXI or any offline FF game, ARR's lore appears to take a back-seat to cheap fan-service or blatent and ham-fisted game mechanics. (Why do bosses battle players in rooms with fixtures that have no function but to negate/diminish their ultimate attacks?? eg. Garuda|Rocks, Teratotaur|anti-doom platforms, King Behemoth|Comets) Why aren't mobs weak to certain types of attacks and strong vs others? The battle system and gear is vanilla, but the fan-service, mechanics and vfx are over-the-top. I'd like to see more balance between the two.
    • Exploration - Everything is tightly packed and has safety rails - there's no danger outside of dungeons and virtually no sense of discovery in the game. I hope future zones break out into the wilderness more and challenge players to discover off-map secrets and force them to evade powerful open-world mobs.
    • Gear - effectively has a single stat: iLvl. No real choices other than cosmetic.
    • Progression - Vertical gear system + patch content nerf = working towards endgame gear pointless. Just wait 3-months, it will get nerfed and you can spend far less time/stress trying to obtain it.
    • Rewards - No substantial long-term or extremely difficult-to-obtain rewards (see pre-Abyssea FFXI relic quests). Hardcore players can rapidly achieve everything they want which fosters boredom/elitist attitudes.
    • Summoners - The Egi are like some sort cruel joke considering the epic history of this iconic job.
    • Limit Breaks - Each Job should have unique animations. (Note: this could help fix Summoner job a bit. When SMN uses LB: a random Primal shows up and uses a move based on LB lvl)
    • Roles - Where are support roles? Limiting combat to Tank/DPS/Healer severely hamstrings the future of the Job system.
    • Armory System - Without endgame support for Classes, what is the point of them? Why wasn't the Armory system scrapped in favor of a Job-only system? I hope Classes get some real love soon... because there is real potential there, it just needs to be realized.
    • Materia - Far too limiting to be really useful. There's great potential there, but it's just not realized.
    • Party Coordination - Everyone just spams rotations and has tunnel-vision on their own role. There are some battles that have introduced Tank-swapping and trading debuffs, but those are tied to specific battles. A FFXI style combo-magic burst system would be nice.
    • Elemental Wheel - (or lack thereof) see immersion. A good solution might be to have subsets of spells (eg instead of Fire II, Thunder II, Blizzard II, etc. spells.. BLM would get "Black Magic II" [Fire, Thunder, Blizzard]. Instead of "Summon Titan-egi", SMN would get "Summon Egi" [Titan, Garuda, Ifrit]. This allows for Elemental DPS to have many more tools at their disposal while keeping the overall skill amounts on part with other jobs. Support Jobs with "En-magic I/II/III/etc" could help buff Melee DPS with elemental attacks as well.)
    • Difficulty - Memorization and Grinding isn't difficulty, it's tedium. Boss Fights need more variety, randomness, and reactionary abilities to them (with internal cooldowns, of course). I understand that consistent patterns allow for more punishing mechanics (eg Titan HM/EX), but we need to have more difficulty based on split-second decision making (Siren & Moogle Battles have a bit of this) rather than just dancing to a set tune. ('Monster Hunter' - Which Yoshi-P plays, is a great example on how to do boss battles)

    As I stated above, most everything in the second category could be fixed within a few patches. The foundation is solid, it just needs to be properly built on.
    (11)
    Last edited by Zantetsuken; 02-04-2014 at 08:47 AM.

  10. #110
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    I want everything my way and no other way is 'correct'
    You just want a game that you've pretty much made, nothing SE could do would sate your desires.
    (1)

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