And to further that, no we didn't all just "spam thunder". Elemental bonus damage actually did considerably more damage on right mobs - even though stone was MND based for example, as a THM I could still cast it on Flies for more damage than my thunder 2 (lv 30 at the time soloing leves at Cedarwood). The wheel was a bit screwy though, as Fire was weak to Wind but beat Water (seriously wtf?) but at least it was there in classic RPG fashion.
As for "taking a break", I'm more than a little pissed having played since the original beta, dumped a good chunk of time and money into the game (not to mention having countless debates with people who'd written the game off not to abandon it, that YP really was going to save it) and was ecstatic to hear about the legacy bonuses (esp. the life time discount as I'd paid for XI for about 9 years running as hoping XIV would take its place as something new and better).
That's why I made that other thread about feeling betrayed - buyer's remorse, if you will. All that hope and good will only to end up with (pretty) mediocrity? Sorry but that's just unacceptable. SE is one of the few developers left out there known for taking risks (it's what Squaresoft was built on) and delivering masterpieces so to see XIV turn into yet another rehash of WoW-inspired MMOs that have flooded the market for the last decade is both depressing and insulting. It's bad enough Kitase went grossly over budget with Crystalis Novalis and Wada allowed garbage like All The Bravest to be published (and rushed Tanaka & Komoto to release the game too early and then using them as scapegoats) ENOUGH IS ENOUGH.
I have nothing against YP personally - in fact I applaud the guy for his resolve and dedication. But the community needs to take a stand for quality control now, because the horrors of power creep are already bearing down on us and no one here wants to see this game wind up another flash in the pan like DoC, Conan, SWToR etc etc.
To the haters: If FFXI was such a bad game (and it had many faults), how is it then that it's been SE's most successful entry in the series, won multiple awards and kept a healthy 500k+ subs for over 7 years as a 2002 PS2 game? Or that every MMO since WoW has been a dismal failure, having to switch from a subscription based model to F2P within a year or 2. The sooner the industry realizes that WoW was a freak accident and not something that can be easily (if ever) replicated the better. Even Blizzard likely realized this when they halted Project Titan to completely restart it.