The split method causes the MT to end up with Suprana and the OT with Garuda. Chirada at 50% HP is the trigger that causes the teleport swap between Garuda/Suprana.
The split method causes the MT to end up with Suprana and the OT with Garuda. Chirada at 50% HP is the trigger that causes the teleport swap between Garuda/Suprana.
The groups I run with do it where the tanks swap Spiny and Suparna and I usually don't have to cross. The odd time the OT will have issues picking up both Chirada and Spiny. If that happens, I just hit all my defensive cooldowns and cross after Chirada is dead. I don't bother waiting to see WW, I just eat it. I'm usually left with ~500 hp or so and the healers top me up.
The simplest method is to have the main tank take Chirada (instead of Suparna as commonly known). While off tank is tanking Suparna, melee will still eat Wicked Wheel in the face but without suffering double WW (Garuda's share). It will only drop a decent geared melee to half HP, which can be easily topped off by the healers.
Afterwards, depending on which tank has spiny plume, the melee can dps at the off tank's or main tank's position as desired. One more Wicked Wheel will be casted by Garuda but it will not be enough to kill the melee.
Guy in my FC timed it. Its exactly 25sec after Garuda does Slipstream. We did the fight with two melee, he would call out 5sec warning over voice chat, we move out WW, we move back in.
This is how I always do it, sans the eating. I dodge it and gap close (usually a Spineshatter) and it seems to work well for us. Suparna generally doesn't live long after this, but it has an added benefit for us as I'm often targeted with the Spiny plume and it makes the exchange much simpler.
I was purely commenting on his idea that melee eating WW is a good enough strategy. I prefer melee LB Suparna then switch to Chirada on OT for ease of melee execution, but I don't think it matters very much.This is how I always do it, sans the eating. I dodge it and gap close (usually a Spineshatter) and it seems to work well for us. Suparna generally doesn't live long after this, but it has an added benefit for us as I'm often targeted with the Spiny plume and it makes the exchange much simpler.
The Sisters' rotation is pretty simple to memorize; Slipstream > Friction > Special.
During the second phase and depending on which sister you're attacking and if you're trying to hot-dog by attacking one near Garuda:
Suparna - move out of range before Friction finishes casting. (3/4 should be enough time to run w/o the use of something like Evasive Jump, but it's cutting it very close)
Chirada - keep to her ass unless it's being tanked by DPS, in which case stay in-front of her when Friction is near finished casting to disperse the damage from Downburst.
*edit; I hear reports of Chirada being able to use Wicked Wheel when Suparna is killed, but have never seen her use it personally. So, if you want to play it safe, treat Chirada like Suparna when Suparna is down.
Either Sister when near Garuda - GTFO shortly after the Sister uses Slipstream; the timing here can get funky, but in over 30 runs I've seen Garuda use Wicked Wheel before a Sister gets half way through casting Friction to several seconds after.
Last edited by Skull_Angel; 02-04-2014 at 04:02 AM.
I agree with you but I did say it is the "simplest method", didn't I?
It requires zero effort on the part of the melee, with the only downside as an additional heal from the healers, that's all.
People complain melee can't dodge and party find with range casters only, when the only thing you need to do is for the tank to change the pull from Suparna to Chirada.
I haven't done Garuda Extreme as a DPS in a while, but when I did, I was one-shot with 5000 HP when doing that.
That will only happen if you're second on Garuda's enmity list. That is both difficult to coordinate and pointless as it requires omitting OT DPS.
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