This is a silly discussion. Melee should absolutely not get hit by WW. I'll take a loss of 1000~ damage before I'll purposefully waste the healers' time.
This is a silly discussion. Melee should absolutely not get hit by WW. I'll take a loss of 1000~ damage before I'll purposefully waste the healers' time.
Of course it stresses the healer. Everyone has already stated that it'll be ideal for melee to dodge Wicked Wheel etc. But my method is just a no-brainer to accommodate those melee that can't dodge anything by placing melee's responsibility and spread it to the raid group and to effectively down garuda.I stated "not much more than 4k"; I can't give exacts, but in my VIT build I hover at nearly 8.6k and an unmitigated WW has taken me to slightly less than half my HP (I may not have been fully topped off).
As to whether letting melee eat WW is viable or not, it really stresses the healers. When my healers see Friction being cast you can hear the shit storm that is pre-casting shields on 2 tanks, haha; this is besides the point that it is an easily avoidable attack if you pay attention to the tell-tail sign that it will be coming (Friction being cast).
Most duty finder (or some PUG) groups would most likely do not contain melee that is skill enough to dodge. You can think of this as a similar method as people doing T2 enrage to get easy loot.
Whether it is the right way to play the game... that is another matter to discuss, really.
It really takes no skill to dodge WW if you're not tanking, that's the point that people are trying to make; if there are melee in the party and they're going to be in-range for it, politely give them a heads up on what to look for and let them know it's easily avoidable, most people that have issues with getting hit by it have been grateful for the information and end up nailing it within a few runs at most. And, if that doesn't work out use one of the many other strategies that remove them from any danger of getting hit by WW or find another player/pug. Sorry if that sounds callous, but you can only lead a horse to water, if they don't want to drink that is their issue.
We understand that you're defending yourself to the grave, here; but I wouldn't even call it a "no-brainer". I'd just call it a "don't do that". My DRG has like 5k hp with food and I don't think I've survived getting hit by WW.. Could just be me, but it seems like a very bad idear to get hit, not a "no-brainer good enough solution". Gotta keep in mind we get hit by slipstreams or whatever the shit else. It's not just WW damage, melee have the potential to die VERY QUICKLY in this fight.
Last edited by JetBrooks; 02-05-2014 at 03:35 AM.

Here are the steps for EZ Mode:
Key on Garuda who will cast :
1) Slipstream (the skill that tells you wicked wheel is coming if any adds are up)
2) Down draft ( the skill that is your que to run away - there is no cast bar for this skill
3) Wicked Wheel (the skill you'll dodge every time if you have properly identified step one, and ran away on step two.)
Now - go have some fun as a melee hitting the sister that sitting next to Garuda.
So much tanksplaining in this thread, I can't even.
I forgot to make it clear that Adloqium and Stoneskin brings the damage double WW should have done above 6k. On a i90 PLD, that's an additional 1.5k totaling 8k damage so single WW goes 4k sounds about right. I've seen 4.2k from a single WW on my warrior without any mitigation or stoneskin/adloqium before so I doubt melee dps can "just eat one" without healer knowing to place those two skills on them and that takes GCD away from the healers so they can't be healing tanks.
I know right? But none of the melee I met can actually dodge despite repeated explanation, so I have taken upon myself to carry them through it. Surprisingly you can carry something through extreme primals just like you do in Titan HM... :/
Seen 4k monk survived it, lol.
I am not exactly trying to defend myself but instead querying about how much people receive damage from one Wicked Wheel (because I know I could be in the wrong). But in every repsonse, people just saying their own thing without replying directly on "how much I, as a DPS, received damage from a singular wicked wheel".
The whole reason why I posted what I posted was because I carried a group of 2 melee DPS in 5 continuous Garuda runs without a single wipe by simply swaping Suparna and Chirada. So I know it can be done. But I have not yet got a confirmation from any body who used this method and not survive it.
Thanks, I will try it again and confirm the figures. I will come back later with the results.I forgot to make it clear that Adloqium and Stoneskin brings the damage double WW should have done above 6k. On a i90 PLD, that's an additional 1.5k totaling 8k damage so single WW goes 4k sounds about right. I've seen 4.2k from a single WW on my warrior without any mitigation or stoneskin/adloqium before so I doubt melee dps can "just eat one" without healer knowing to place those two skills on them and that takes GCD away from the healers so they can't be healing tanks.
Last edited by Asdamine; 02-05-2014 at 04:54 AM.
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