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  1. #11
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Why is Coil the only dungeon with a good, unique battle theme? Granted it's another remix of "Answer" but it's refreshing and surprisingly well done.
    (0)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Or make it that the battle music sound like the dungeon music, only a bit different.
    Like "The Dark's Embrace" and "The Dark's Kiss"
    (0)

  3. #13
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Either bring back 1.0 style music or just get rid of it lol. How many FF games have you played without looping dungeon music for example? :l Sure everything gets repetitive after awhile..but the reason its grating here is for example Pharos Siruis was the perfect chance for them to do dynamic music.

    And they wasted it.
    (2)

  4. #14
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tupsi View Post
    How many FF games have you played without looping dungeon music for example? :l
    FFXI actually was the same - a lot of overworld areas and dungeons had no background music at all, but just a simple wind sound effect (like the Maze of Shakrami and the Valkurm Dunes). Granted most areas like that were actually areas available in the original game - areas and dungeons added in expansions tended to have proper BGM - but still, a significant potion of the game's areas had no BGM at all.

    And I used to get irritated hearing the same BGM and battle music over and over again in FFXI too - hearing Battle in the Dungeon #2 and Yuhtunga Jungle for the umpteenth time now makes me want to hurt the first taru I see. >< So I'm actually glad Soken did things this way in ARR, even if it isn't a popular choice.
    (0)
    Last edited by Enkidoh; 02-02-2014 at 07:24 AM.

  5. #15
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    At least those tunes were catchier though.

    I don't care for the default battle themes in ARR (open world and dungeons). They could at least bring back some of the 1.0 tracks like Nail of the Heavens.
    (0)

  6. #16
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ironically enough, for all the hate it's been copping, The Promise of Plunder was a 1.0 track as well (it was originally the open dungeon battle theme). But yeah, I'd love to hear some more 1.0 battle themes (The Forest's Pulse especially.)

    I don't mind the default overworld battle theme though - the Coerthas variation is my favourite. But then, I guess as usual I'm in the minority here.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #17
    Player
    Chezara's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    46
    Character
    Che Zara
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I wouldn't mind Pharos Sirius looping that music is awesome plus it set the mood for that dungeon , plus looping isn't annoying.. we all played Zelda and super mario.. they loop and we still pop to the tune.. even after 20 something years lol... it they made it like Answers from when the servers were coming down with a a light fainting music every once and a while it would be cool too

    turning of music is stupid all you hear is foot steps dmg dealt and what ever that's not in the background music
    (0)
    Last edited by Chezara; 02-02-2014 at 08:50 AM.

  8. #18
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Enkidoh View Post
    Ironically enough, for all the hate it's been copping, The Promise of Plunder was a 1.0 track as well (it was originally the open dungeon battle theme). But yeah, I'd love to hear some more 1.0 battle themes (The Forest's Pulse especially.)

    I don't mind the default overworld battle theme though - the Coerthas variation is my favourite. But then, I guess as usual I'm in the minority here.
    That's specifically why i'm sick of it.

    I heard enough of that in Shposhae in 1.0 and the Alpha/Beta/Release for 2.0 and now my daily roullets.
    (No thanks) ;--;
    (0)

  9. #19
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I know it would likely never happen, but I'd totally back a kickstarter project to get dual track music in every dungeon in Final Fantasy XIV, as well as get unique final boss themes for each dungeon. Siren totally deserves better than what she got given how good the intro music was.

    Seriously, I was like "Oh man, this dungeon has the best sound track ever!" and then about a minute later, "this theme again?!"
    (0)

  10. #20
    Player
    Whoopie_Pie's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    90
    Character
    Whoopie Pie
    World
    Ragnarok
    Main Class
    Lancer Lv 56
    Quote Originally Posted by lololink View Post
    Yes they really need to had more dual music tracks for each dungeon instead of the same music and a the intro music that only last 30 secs.
    Absolutely. I mean, the music is incredible in certain areas like Raincatcher Gully in La Noscea, and Rootslake in South Shroud. The thing is that it's too short, and I am literally wanting the tune to continue, to expand on the melody like a longer 4-5min loop as opposed to 60-90sec interludes everywhere. In effect the shorter tunes would probably wear out on you even quicker! Guess I'm just used to having more in the way of BGM and no, I don't think people should be inclined to use other sources of music due to a lack of variety. Unless you're doing many, many fates in the same area, then it could get quite monotonous. But that's just me....
    (1)
    Last edited by Whoopie_Pie; 02-02-2014 at 10:20 AM.

    Whoopie Pie ~ Ragnarok ~ Legends United

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