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  1. #11
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    Quote Originally Posted by Ricdeau View Post
    Sounds like you've never played with any melee that's even remotely good then.

    Edit -- I've been sitting here thinking, I tend to try to elaborate when I so strongly disagree with a statement, but I've come at quite a loss on this one. So I'll just ask what fights are you using as the basis for your statement? Even with asking that there's very few fights that are so melee unfriendly or AOE heavy that they can't be at top or at the very least near the top.
    And I counter with, Sounds like you've never played with any ranged that's even remotely good then.

    Every fight in the game, from low level content up to and through T5. And I'm quite certain ive played with "good" melee's lol, I can see the DPS difference between my Coil Group/FC Melees vs the random server melee population (my Coil/FC members being much more capable), let alone the general disparity between high damaging melees and low damaging ones in PUGs. Regardless, pretty much all I do these days is spam EX primals after doing T1-5 Mondays, I parse everything, and as I have said, no melee DPS have ever outdamaged me, or any other good ranged DPS ive seen in any fight, be it Sastasha, Twintania, or anything in between.

    *BTW, I don't hate melee DPS at all lol, I don't mind having them in a group (I do get slightly annoyed/sad face when there are 2 or more in a group - if for no other reason that the odds of more than one of them being decent are astronomically low). I'm also not saying that good melee DPS cant do decent damage, but being top? not in any fight currently in game. There is no fight where a melee can have 100% uptime (parsers track this btw), whether it be for 5 seconds to dodge eruptions, or an extended period of time, like dodging bomb batters and etc. On average, active time in parsers shows ranged at 96% plus (accounting for bosses jumping etc), vs melees generally 10% or more less.

    If a melee could get the same active time on a mob that ranged do, then I'm sure they would be king, with all the enhancement they receive intended to make up for this disparity in uptime on targets. However, this is not the case, and as far as I've seen the buffs to their potency and such just does not over come this downtime.

    There is such a stigma towards melee DPS because the truth is, there are many more bad ones then there are good, and its painfully obvious when one is bad, because not using their rotations properly, in addition to downtime = terrible deeps, which goes back to the ranged being the "safe" choice, a shitty ranged still has way more uptime and will thus do more dmg than a shitty melee.



    I only posted because of the guy saying "Good luck finding any bards that can out DPS a MNK or DRG" ...when im my experience its the complete opposite
    (1)
    Last edited by xEscaflownex; 02-01-2014 at 06:33 PM.