The system doesn't exactly work that way. Everyone assumes that it really just takes a quick programming change to give a different weapon to a class, but it actually works the other way around in that the class belongs to the weapon. Adding on top of that all the job abilities for each of those classes are tanking abilities with built-in enmity increases or defensive cooldowns and the class doesn't yield itself to spinning off another job unless it's a tank. If they do introduce Dark Knight it should spin off of a new class able to use a Scythe and maybe a great sword, but either way it should not spin off of a preexisting class. I currently have Warrior and Paladin at 50 (technically Marauder and Gladiator at 50 with soulstones, but whatever.) If for some reason they decide to introduce Dark Knight as a spin off of Marauder and Thief as a spin off of Gladiator then, VOILA, I have a level 50 Dark Knight and Thief after maybe an hour of job quests as soon as the new expansion launches and then have to play the game of figuring out HOW I'm supposed to play my level 50 jobs as if I'm level 1 again.
They should stick with introducing a new class with some oddball name that evolves into a previously well-known job from a previous FF game. Something like "Barbarian" should be introduced that uses scythes and great swords and evolve into Dark Knight and something like "Assassin" should be introduced that evolves to Thief and Ninja (BOTH of which should be a DPS class.) The leveling process of 1-50 needs to be intact for any new job, and any class should evolve to the same roles because I've dealt with WAY too many level 50 SMNs sick of waiting for DPS queues and switch to their Wanderer's Palace healing gear and queue as SCH and not know what to do because they never healed a fight in the entire time they played this game.
And dual-wield would be a job trait, not an ability. It would exist on the class it exists on and would not be exchangeable to other classes.


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