Results 1 to 10 of 48

Hybrid View

  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nova_Dresden View Post
    Short answer: No
    Long answer: Not happening because the armory system has 2-handed axes as their primary weapon and would require the job be completely retooled as a DPS with a single-handed weapon. You might see something similar to it on another job, but you will not see a FFXI-type dual-wield Warrior on this game.
    They don't necessarily have to have only 2 handed axe for MRD because of the armoury system, they could easily add one handed axes to MRD just as they could easily add 2 handed swords to gladiator or 1 handed javelins to lancer. Look at THM and CNJ, they have both 1 handed clubs and wands and 2 handed staves and poles. Is it so much of a stretch for them to add 1 handed weapons to other classes?

    This also leaves room for expansion of these classes, for example DRK from GLA using primarily 2 handed swords, or Viking from MRD using one handed axes. It also opens up the opportunity for all classes to be available for dual wield if/when it is added.
    (0)
    Last edited by Cabalabob; 02-01-2014 at 02:43 PM.

  2. #2
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Cabalabob View Post
    They don't necessarily have to have only 2 handed axe for MRD because of the armoury system, they could easily add one handed axes to MRD just as they could easily add 2 handed swords to gladiator or 1 handed javelins to lancer. Look at THM and CNJ, they have both 1 handed clubs and wands and 2 handed staves and poles. Is it so much of a stretch for them to add 1 handed weapons to other classes?

    This also leaves room for expansion of these classes, for example DRK from GLA using primarily 2 handed swords, or Viking from MRD using one handed axes. It also opens up the opportunity for all classes to be available for dual wield if/when it is added.
    The system doesn't exactly work that way. Everyone assumes that it really just takes a quick programming change to give a different weapon to a class, but it actually works the other way around in that the class belongs to the weapon. Adding on top of that all the job abilities for each of those classes are tanking abilities with built-in enmity increases or defensive cooldowns and the class doesn't yield itself to spinning off another job unless it's a tank. If they do introduce Dark Knight it should spin off of a new class able to use a Scythe and maybe a great sword, but either way it should not spin off of a preexisting class. I currently have Warrior and Paladin at 50 (technically Marauder and Gladiator at 50 with soulstones, but whatever.) If for some reason they decide to introduce Dark Knight as a spin off of Marauder and Thief as a spin off of Gladiator then, VOILA, I have a level 50 Dark Knight and Thief after maybe an hour of job quests as soon as the new expansion launches and then have to play the game of figuring out HOW I'm supposed to play my level 50 jobs as if I'm level 1 again.

    They should stick with introducing a new class with some oddball name that evolves into a previously well-known job from a previous FF game. Something like "Barbarian" should be introduced that uses scythes and great swords and evolve into Dark Knight and something like "Assassin" should be introduced that evolves to Thief and Ninja (BOTH of which should be a DPS class.) The leveling process of 1-50 needs to be intact for any new job, and any class should evolve to the same roles because I've dealt with WAY too many level 50 SMNs sick of waiting for DPS queues and switch to their Wanderer's Palace healing gear and queue as SCH and not know what to do because they never healed a fight in the entire time they played this game.

    And dual-wield would be a job trait, not an ability. It would exist on the class it exists on and would not be exchangeable to other classes.
    (0)
    Last edited by Nova_Dresden; 02-01-2014 at 03:05 PM.

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nova_Dresden View Post
    They should stick with introducing a new class with some oddball name that evolves into a previously well-known job from a previous FF game. Something like "Barbarian" should be introduced that uses scythes and great swords and evolve into Dark Knight and something like "Assassin" should be introduced that evolves to Thief and Ninja (BOTH of which should be a DPS class.) The leveling process of 1-50 needs to be intact for any new job, and any class should evolve to the same roles because I've dealt with WAY too many level 50 SMNs sick of waiting for DPS queues and switch to their Wanderer's Palace healing gear and queue as SCH and not know what to do because they never healed a fight in the entire time they played this game.
    1) Scythe is a terrible weapon of choice I hope it never sees the light of day outside of cartoony games and Devil May Cry
    2) Read my sig. If not, for Thief and Ninja to ever be under the same class (Rogue)** it'll have to be after a few expansions because 5 skills, maybe even 10, isn't enough to differentiate jobs that stem from the same class
    3) The idea isn't wrong, just your views seem to be limited (or emotionally driven)

    **Assassin wouldn't make sense as a base class. It's a specific mission of a Ninja, who normally steals information or kills, and almost always more powerful than Thief, as they are just a normal street rat who pilfers.
    (0)

  4. #4
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Exstal View Post
    1) Scythe is a terrible weapon of choice I hope it never sees the light of day outside of cartoony games and Devil May Cry
    2) Read my sig. If not, for Thief and Ninja to ever be under the same class (Rogue)** it'll have to be after a few expansions because 5 skills, maybe even 10, isn't enough to differentiate jobs that stem from the same class
    3) The idea isn't wrong, just your views seem to be limited (or emotionally driven)

    **Assassin wouldn't make sense as a base class. It's a specific mission of a Ninja, who normally steals information or kills, and almost always more powerful than Thief, as they are just a normal street rat who pilfers.
    1) Scythe was the defining weapon of Dark Knight in FFXI, so it only makes sense that it exist as such in this game along with great sword since the other defining weapon, a sword, belongs to Gladiator.
    2) Assassin is just something I pulled out of the air (at work, tired, 12-hour shift, doing 4 things at once, did I mention tired) so yeah, Rogue works better as a class name. I still think the two should spin off the same base class due to some small similarities (usually dual-wielding in most games, use of knives and other small bladed weapons, light armor, will both most likely be DEX based melee DPS, etc) and that 5 abilities can easily separate the Jobs as long as the key defining abilities are provided after 30. Sneak Attack, Trick Attack, Steal, and Mug for Thief. Ninja would need some more definition since the key ability Ninja always had was Throw. Maybe toss in Garrote or other Assassination type abilities. I'm just pretty adamant in my mind that Ninja should NOT be a tank like everyone wants.
    3) The only thing I'm emotionally attached to is that all currently existing classes should NOT spin off any new jobs, and any new class introduced should only spin off jobs of the same role. I don't logically see any use in allowing someone to level to 50 as a DPS and switch to healer or tank on the same class without any knowledge of what to do in those roles with the job in question nor do I think the playerbase wants to perpetually keep switching their stats around day-by-day for each role.

    Quote Originally Posted by Jamez82 View Post
    I could see the MRD class getting a dps in the form of greatswords. A job that forgoes axes for a more "civilized" form of warfare.
    Class will be called BadAss.
    Where in God's name is a "dislike" button?
    (0)