I would love to see a dual wield war, I had the best time in ff11 as a duel war. Will there be one in FF14?

I would love to see a dual wield war, I had the best time in ff11 as a duel war. Will there be one in FF14?
If pigs can really fly, I wouldn't care about anything else!!!



If by duel war, you mean a dual-wielding WAR, then I would say most likely no as that would require a different weapon setup than WAR or MRD which would not work with the way the class/armoury setup works in this game.
However a DPS class coming off of MRD, such as Dark Knight or Berzerker or something like that is both possible and fairly likely. I personally hope for Dark Knight.



Not quite true. It'd be a bit different than what any job uses right now but not far off how GLD uses both swords and daggers, and WHM/BLM uses 1-h weapons + shield or 2-h weapons.If by duel war, you mean a dual-wielding WAR, then I would say most likely no as that would require a different weapon setup than WAR or MRD which would not work with the way the class/armoury setup works in this game.
However a DPS class coming off of MRD, such as Dark Knight or Berzerker or something like that is both possible and fairly likely. I personally hope for Dark Knight.
So WAR would just get 1-h weapons which would allow them to use 1-h offhands. No change in the system required.
That's because both of them are casters, not melee, and they have no auto-attack. All their damage is in the spells and their magic damage (or healing) is based on spell potency, magic damage from the weapon, INT or MND and determination. Switching between a single-handed or two-handed weapon only affects the spell and they're designed to do the same task and provide the same damages. Melee works different since they have an auto-attack and single-handed weapons have lower damages and attack faster while two-handed weapons attack slower with higher damages. While Gladiator gets daggers and swords, both of those are one-handed weapons and Warrior uses two-handed weapons. Just like WoW and Single-minded Fury vs. Titan's grip it would require a lot of different calculations in order to get the same effects from 2 different weapon types and I just don't see that happening for melee in this game. Warrior will probably always be a 2-handed job and Gladiator will probably always be a one-handed job.

The more significant thing I think here is visuals. A dual wield warrior would need an entirely new suite of animations and effects to work.That's because both of them are casters, not melee, and they have no auto-attack. All their damage is in the spells and their magic damage (or healing) is based on spell potency, magic damage from the weapon, INT or MND and determination. Switching between a single-handed or two-handed weapon only affects the spell and they're designed to do the same task and provide the same damages. Melee works different since they have an auto-attack and single-handed weapons have lower damages and attack faster while two-handed weapons attack slower with higher damages. While Gladiator gets daggers and swords, both of those are one-handed weapons and Warrior uses two-handed weapons. Just like WoW and Single-minded Fury vs. Titan's grip it would require a lot of different calculations in order to get the same effects from 2 different weapon types and I just don't see that happening for melee in this game. Warrior will probably always be a 2-handed job and Gladiator will probably always be a one-handed job.
That too, but animating a character to hold two weapons will probably come eventually. Introducing two tanking paradigms and the needed calculations for Warrior and Gladiator to use an opposite weapon to tank would take more. For one Gladiator would lose shield blocking which is their primary mitigation and one of the reasons for lower HP than a Warrior. Warrior may be overpowered since their primary mitigation is self-healing HP (and just having a TON of HP as well) depending on how much damage it can do with a one-handed weapon and the job may take a nerf because of it resulting in returning to the actual base weapon (the weapon type of the relic).
. Switching between a single-handed or two-handed weapon only affects the spell and they're designed to do the same task and provide the same damages. Melee works different since they have an auto-attack and single-handed weapons have lower damages and attack faster while two-handed weapons attack slower with higher damages. .
I don't think delay/damage on AA is going to be that big of an obstacle. You can give the new weapon to both GLA and DRK, or just give it to DRK (someone else figure out how). Either way it won't affect what the Paladins are doing. The only balancing issue is making sure GLA doesn't get broken in a way that make people suddenly start using it. Wait, maybe that would be fun. Too bad.
As for the shield issue, I don't see why they couldn't give GLA the greatsword(or whatever) trait at level 30, when everyone stops being a GLA anyway
Last edited by matic; 02-03-2014 at 07:26 PM.
Because Jobs are just Classes with a soul Crystal. I technically don't have a level 50 Paladin. I have a level 50 Gladiator with a soulstone. Putting a 2-handed weapon on the class requires they figure out how to be a Paladin with a great sword, or completely restrict the great sword to Gladiator only and require you not use your soulstone. If that were the case then all your level 90 armor from the mythology vendor is useless because it's Paladin only and not useable by Gladiator meaning you have to get ilvl 90 only from Coil or settle for ilvl 80 from Crystal Tower. I just don't see this happening because if they wanted a job to use more than one type of weapon that would have been dealt with in the 2+ years it took to rebuild this game from the abomination it was at first launch.



It has nothing to do with speed or look. It has to do with animations. You wouldn't swing a 15 kg greatsword the same way you would a 3kg sword with a 1.5kg shield, would you? So what's smarter from a development standpoint? Add all new animations to accommodate for this new weapon to existing class? Add a brand new class and give greatsword to that class?I don't think delay/damage on AA is going to be that big of an obstacle. You can give the new weapon to both GLA and DRK, or just give it to DRK (someone else figure out how). Either way it won't affect what the Paladins are doing. The only balancing issue is making sure GLA doesn't get broken in a way that make people suddenly start using it. Wait, maybe that would be fun. Too bad.
As for the shield issue, I don't see why they couldn't give GLA the greatsword(or whatever) trait at level 30, when everyone stops being a GLA anyway
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