
Originally Posted by
Worm
Don't focus on gear checks, I mean anything that actually creates a sense of progression like some content being harder than other content, content having an attunement line, or something to control how many people can see this content. You know something that makes beating the final boss more impressive than the ones before it. What you're talking about just sounds like having a lot of content that's generally pretty accessible once you hit level cap. I only have some limited experience with EQ and it's mostly secondhand, but the reason some dragon was hard to kill was because he wasn't always there and only one group could kill him and then he'd be gone. There was some kind of limitation that forced you to work together with people, join a guild, and progress not only in gear, game knowledge, skill, group synergy, but also socially. It's all nice and well to say "Make all the content good content that people will enjoy it", but is this progression at all? I haven't played FFXI, GW, or GW2 so maybe I just don't have the experience to understand what you're talking about.
I mean obviously if you fill a game with good content that people like and want to log in to experience, well it's naturally a good game, but that's not the easy part.