Page 12 of 20 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 200

Dev. Posts

Hybrid View

  1. 02-01-2014 08:01 AM

  2. #2
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by Fendred View Post
    Without going into specific MMOs, it is difficult to talk about why certain MMORPGs crash. The biggest problem of the last decade was developers copying WoW's system down to the letter and trying to put a new coat of paint on it. SWTOR was a monumental project with a lot of hope behind it that turned into the colloquially named "Tortanic" due to every aspect of its gameplay being a direct WoW rip off. The real issue though, came after the release, where the developers blamed the quickly bleeding player base on a lack of end game content, when clearly many of the players were leaving before they even reached end game.
    Wow, way to have zero understanding as to why recent MMOs like SWTOR failed. Protip: it didn't fail because it has vertical progression which you seem to be blaming everything on.
    (3)

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    FFXI lasted for a solid 9 years (abyssea launch) until it started to really lose most of its base (WoW took a sizeable bite out of it but it still maintained a steady 500k subs while other MMOs came and went, barely lasting a year or 2)

    The current market be damned, all it shows is it's a volatile, fickle group of people who either don't know what they want or got burned by the failings of traditional MMOs. This is why I still love XI and feel like it was a model that just needed improving, not discarding. Can check my other threads for more detailed posts as I'm not about to rehash the pages and pages of examples I've given, but suffice to say if it ain't broke don't fix i, which is exactly what's happened both post 1.23 XIV and post-abyssea XI;


    For all the improvements ARR's made (and it has fixed just about every gripe I had with XI) it's thrown away what made XI such a good, lasting and (IMO) revolutionary game.
    (2)

  4. #4
    Player
    Ketra's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Ketra Astor
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Instead of patching in more and more HM dungeons... And no one plays them. It is very very obvious, I don't see anyone looking dungeon party in FC, LS, PF, shouts, etc.

    Why bother making content when no one wants to do them. Not even casuals are doing them. Casuals are mostly doing EMs and Coil 1-4.
    In 2.2 HM halati will be obsolete the next day after it's release.

    I suggest SE look into FFXIV's itemization. Or even make HM dungeons more exciting and challenging than wasting time making them a cake walk that no one ever walks to walk through again.
    (1)

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ketra View Post
    Why bother making content when no one wants to do them. Not even casuals are doing them. Casuals are mostly doing EMs and Coil 1-4.
    In 2.2 HM halati will be obsolete the next day after it's release.
    There's a lot wrong with that I don't know where to begin.

    Considering that Yoshi's own internal data directly goes opposite of what you're saying...you're not only wrong, you're proven wrong. Roulette has been a boon for the "casuals" and not so casuals. Most dungeons are still played.
    (2)

  6. #6
    Player Virgil's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Virgil Cesius
    World
    Ultros
    Main Class
    Marauder Lv 51
    XIV is fucked. I hope I'm wrong, but with the way things seem to be going it seems much more likely than not.

    MMO's since WoW have been disappointment after disappointment and I'm honestly losing my faith in the genre as a whole.
    (6)

  7. #7
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    Greetings everyone,

    To clarify specifically about dungeon difficulty, as the game progresses, we're planning to offer players the Echo buff to make themselves stronger in order to challenge older content, not necessarily just lowering the difficulty of the dungeon or encounter itself. Also, those who wish to complete the dungeon without assistance may remove the Echo buff.

    While there are no plans to give bonuses to those who cleared content before the addition of the Echo buff, we did submit the feedback that some of you had for more horizontal progression on rewards.
    (103)
    Robert "Hvinire" Peeler - Community Team

  8. #8
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    There doesn't have to be a bonus for clearing before the echo implementation; but there should be some sort of achievement for clearing with echo turned off and participating under original conditions (IL91).
    (16)
    Last edited by MasamuneBranford; 02-02-2014 at 01:24 AM.

  9. #9
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hvinire View Post
    Greetings everyone,

    To clarify specifically about dungeon difficulty, as the game progresses, we're planning to offer players the Echo buff to make themselves stronger in order to challenge older content, not necessarily just lowering the difficulty of the dungeon or encounter itself. Also, those who wish to complete the dungeon without assistance may remove the Echo buff.

    While there are no plans to give bonuses to those who cleared content before the addition of the Echo buff, we did submit the feedback that some of you had for more horizontal progression on rewards.
    Well, it's a start. At least you guys are listening to us. We don't want you to simply rehash FFXI, we just want to see that this game lasts as long as it has and exceeds XI's success. We want ARR to be the best FF it can be!
    (14)

  10. #10
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hvinire View Post


    While there are no plans to give bonuses to those who cleared content before the addition of the Echo buff
    Hvinire - please tell the development team that a lot of the community simply does not want to lose old challenges. At any given time a real life situation can prevent someone from playing this wonderful game you have all slaved over to create. I think most players would like the "option" to play challenges that they were unable to initially participate for one reason or another.

    Please tell the development team that there is still a demand out there to fight Twintania under its original conditions (Maximum item level of 91 without an echo buff). You could please a lot of players by implementing these "Time Capsule" achievements. One such achievement could be "Complete the binding coil of Bahamaut Turns 1 through 5 with a maximum item level of 91 and without the use of an echo buff).
    (1)

Page 12 of 20 FirstFirst ... 2 10 11 12 13 14 ... LastLast