Quote Originally Posted by OMEGA_HACK View Post
Auto-attack as a system itself isn't that hard to implement but then with the addition of auto-attack you have to alter and check:

1) monster behavior
2) monster stats (HP, MP, core states, sub stats)
3) monster abilities
4) monster spells
5) monster dps
6) player abilities
7) player stats (HP, MP, core stats, sub stats)
8) player spells
9) player dps
10) group play functioning with auto-attack
11) solo play functioning with auto-attack

I'm sure there are more testing/re calibrating they do as I am not physically there in their studios so I cannot give a complete list.
Lets not forget..

12) item stat distribution and function (Food Effect, Potions. etc.)
13) Weapon Delay and stat distribution. DPS
14) Armor stat distribution.
15) Rank up stat distribution for each class (+ Job system?)
16) Class diversifictaion + balancing within the new battle system
17) New weapon Skills, new animations, etc.

This is what is taking them so long, and i am patient about the delay being two more weeks longer than they planned. They are showing that they have learned from past mistakes. YoshiP is making all the right decisions.