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  1. #171
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Bayohne View Post
    A quick note regarding the comments about the slow auto-attack speed presented in the video, etc. In line with the comments made in Matsui's Battle Reform Blueprint, this is only the first wave of the auto-attack implementation with the second wave including the motion/animation updates and adjustments.
    There's a small issue I'm slightly confused with. Maybe it is intentional, but it's hard to understand what the scope of motion adjustments is. Some posts make it sound like the adjustments will mostly change how auto-attack animations function, others make it sound like all close-range skills and even spells are getting the same treatment.

    Not sure just how much you're willing to say, but at least knowing whether the largest adjustments will rotate around auto-attack or if there's something larger-scale in store would help. I see that at least active/passive mode is receiving motion-adjustment with 1.18.

    I wouldn't mind the wait on everything else, but the combat aesthetics play quite a large role in my current gripes with the combat system.
    (1)
    Last edited by Betelgeuzah; 06-16-2011 at 03:41 AM.

  2. #172
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's funny to see a character can pull out his sward while running but they didn't add the animation yet, so he just slide on the ground
    (0)

  3. #173
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Evangela View Post
    It's funny to see a character can pull out his sward while running but they didn't add the animation yet, so he just slide on the ground
    indeed is funny, here's hoping it will change.. :P
    (0)

  4. #174
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Can we get an idea of what auto-attack might look like with stuff like double/tripple attack, an OAx weapon, or most importantly, some haste gear?
    (0)

  5. #175
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coldbrand View Post
    Can we get an idea of what auto-attack might look like with stuff like double/tripple attack, an OAx weapon, or most importantly, some haste gear?
    Based on what they've said so far, I doubt they've got any concrete details ready yet. They're still working on the basics, with extra stuff like that coming later.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #176
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    It just seems dumb to show off the system with 0% haste when that won't be relevant once good gear rolls out finally.
    (0)

  7. #177
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Coldbrand View Post
    It just seems dumb to show off the system with 0% haste when that won't be relevant once good gear rolls out finally.
    We can't have it both ways.

    We can't ask the Development Team to show us a video of what they are working on, and then tell them they shouldn't have shown us something that is incomplete.

    Well, I guess we could ... but it would make us look literally like morons (i.e. an adult with the mental capacity of an 8 year old).
    (7)

  8. #178
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Coldbrand View Post
    It just seems dumb to show off the system with 0% haste when that won't be relevant once good gear rolls out finally.
    showing it with haste or special gears would defeat the purpose of showing us AA. People with special gears are special, what you want to see now is what AA actually is at its base, not what it may become 2 years from now, that would be false advertising
    (2)

  9. #179
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    i cant believe its taking several patches/updates and months of work.... to properly implement Auto Attack....
    (2)

  10. #180
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    its not just auto attack they are adding.....
    (2)

    Dance like you mean it !

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