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  1. #1
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Isaaru View Post
    idk why people are complaining AA looks slow, 3-4 seconds for an attack isn't that slow at all considering haste isn't even in the game yet.
    or double/triple attack
    (0)

  2. #2
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Auto Attack is looking good for it to be in development, Weapon skills are looking good too. Keep up the Good Job Square, can't wait to see it when is implemented and ready.
    (1)

  3. #3
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    They might make weapons have different delays.
    (0)

  4. #4
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    I will love to see diferents delay on weapons, haste gear/spells/abilities, and able to change gear during active mode. After that if the Auto attack is slow i don't care, it's fine what i saw on the video.
    (1)

  5. #5
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 100
    it's gonna be rough for me transitioning, just because i've gotten so use to the stamina gauge. but i think i'll manage.
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    768
    I'm just glad they got rid of those silly 3-hit attack animations for single attacks. It was unnecessary and just gave the illusion of a fast paced battle system.
    (1)

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Demacia View Post
    I'm just glad they got rid of those silly 3-hit attack animations for single attacks. It was unnecessary and just gave the illusion of a fast paced battle system.
    I don't think they're changing the critical hit animation. You just didn't see any in the video.

    There's nothing wrong with 3 rapid hits animation being a crit. After all a flashy slap is just as redundant.

    And I'm not sure how much more fast pace you want. There is already little lag time between actions as it is.

    Unless you speed up the animations themselves, animation delay is going to be the same no matter how much you speed up AA.

    FF14 like FF11 animations are slow by nature and by design.
    (0)

  8. #8
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I really hope the fighting animations in this video are finally.
    I never understood why a gladiator attacks twice with everytime the same (boring) animation and the enemy only took one damage. It looks very well in the vid. I dont understand why everybody's just telling how terrible this game is. Why the f. do u play the game if you dont like? Most of you expected a game like WoW, but this is FF and I really, really hope, it will always be something very different to WoW.
    I liked this game from the begin and i'm anyway happy with the most of the changes.
    I think you ppl are waiting for things that never come if you hit down every change they make without giving them a chance.
    (3)

  9. #9
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    A quick note regarding the comments about the slow auto-attack speed, dullness, etc. presented in the video, etc. In line with the comments made in Matsui's Battle Reform Blueprint, this is only the first wave of the auto-attack implementation with the second wave including the motion/animation updates and adjustments.

    For the first stage, we will implement the core mechanics of auto-attack and perform provisional adjustments to the accompanying damage algorithm. The next stage, planned to take place after the aforementioned crowd control and action/skill revisions, will involve a fine-tuning of the auto-attack algorithm. Other algorithms will also undergo revisions, which will be explained further below. In so doing, we hope to further draw out the unique flavor of each weapon. At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.
    (55)

  10. #10
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Thanks for the reminder Bayohne!
    (2)

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