As I said, any competent dev would have changed those skills to accommodate the new system, to redesign the battle system only to exclude one class is laughable, especially as they have changed skills on other classes.
They haven't so much redesigned the battle system as copied FF11's.
Exactly, most games do it by deselecting the target .. novel idea I'm sure !
many people who actually play archer wouldnt want AA. an archer can litterlay only press his basic attacks 1 out of ever 8 button presses and do more dmg than auto attacking. You just dont get the job if you havent played it past like 20.



Who says I haven't played it past lvl 20 ?
I'm fully aware how the class works, what does more dmg have to do with anything, a better player equals better dps as will better gear and better stats allocation, its all moot, as the class that is balanced using AA will be balanced with that system in mind.
Just as the DoW skills have been adjusted to fit in with the speed of the attacks, TP gain and whatnot.
Basically you are saying you want Archers to have free reign so they can be supreme DPS and put everyone in their place, even if it means the rest of us have to put up with nubs that can't control their hate because they are spamming like crazy people.
Edit: You trolled me, I just looked at your signature and you don't have an Archer over 20 ...
Last edited by Jinko; 06-16-2011 at 09:28 AM.
i actually do, but thats just recently, i have been duoing with a friend archer since beta. archer actually hits basic attack less than it hits multi shot. multishot is always superior to doing your regular attack if you have any buff at all up. They playstyle of archer is currently a burst damage class, you very rarely use your basic attack, and when you do, you want it to count. It would do more harm than good to rebalance archer around AA, it would essentially be like if they made the game randomly cast a weak fire on conjurer, which would then prevent your fire damage from getting powerful. Its just not how the class is played.Who says I haven't played it past lvl 20 ?
I'm fully aware how the class works, what does more dmg have to do with anything, a better player equals better dps as will better gear and better stats allocation, its all moot, as the class that is balanced using AA will be balanced with that system in mind.
Just as the DoW skills have been adjusted to fit in with the speed of the attacks, TP gain and whatnot.
Basically you are saying you want Archers to have free reign so they can be supreme DPS and put everyone in their place, even if it means the rest of us have to put up with nubs that can't control their hate because they are spamming like crazy people.
Edit: You trolled me, I just looked at your signature and you don't have an Archer over 20 ...
No, I was simply stating that you were inserting a game design flaw in your version of "Ranged Auto Attack" by assuming buffs would be consumed by Auto Attacks. They already confirmed in past threads it is not intended to be designed that way.what game design flaw? the fact that they are strong?



Yes but Multishot is in effect a buff that allows you to triple your standard attack, there is no reason as I suggested previously that they couldn't have made this a TP attack to do 3 times the damage of a standard attack.i actually do, but thats just recently, i have been duoing with a friend archer since beta. archer actually hits basic attack less than it hits multi shot. multishot is always superior to doing your regular attack if you have any buff at all up. They playstyle of archer is currently a burst damage class, you very rarely use your basic attack, and when you do, you want it to count. It would do more harm than good to rebalance archer around AA, it would essentially be like if they made the game randomly cast a weak fire on conjurer, which would then prevent your fire damage from getting powerful. Its just not how the class is played.
You could then have time to use raging or ferocity (not both) and then use multishot and have AA work just like any other class.
Why is it fair that Archer has time to stack as many buffs as they like and then use a TP attack, when a DoW only has the chance to use one buff before doing the same?

Best case they make the buffs on a 10 sec or so timer so it wont get taken by a AAYes but Multishot is in effect a buff that allows you to triple your standard attack, there is no reason as I suggested previously that they couldn't have made this a TP attack to do 3 times the damage of a standard attack.
You could then have time to use raging or ferocity (not both) and then use multishot and have AA work just like any other class.
Why is it fair that Archer has time to stack as many buffs as they like and then use a TP attack, when a DoW only has the chance to use one buff before doing the same?
im pretty sure multishot will change, just due to stamina costs being gone, but its probably going to get a timer or an mp cost, since those are the only two resource management options now. Im just saying they built archer right, it is a DD that has a fundamentally different feeling and playstyle associated with it, more DoW need this. It shouldnt feel like your playing the same class fundamently on any class.Yes but Multishot is in effect a buff that allows you to triple your standard attack, there is no reason as I suggested previously that they couldn't have made this a TP attack to do 3 times the damage of a standard attack.
You could then have time to use raging or ferocity (not both) and then use multishot and have AA work just like any other class.
Why is it fair that Archer has time to stack as many buffs as they like and then use a TP attack, when a DoW only has the chance to use one buff before doing the same?
Im not just talking about different skills and different weaponskills, im talking about basic playstyle. FFXI every physical DD basically played the same way. In FFXIV right now, glad and archer actually feel like a different class, pug feels dif to me, though its closer to lnc and mrd. they need to continue on this path rather than unify all DD to one playstyle. The fact that archer will play in a different style than AA WS rinse repeat is a good thing, they can nerf archer, but dont build it into a class that is like every other physical DD but from range.



I don't see why it wouldn't conform to the standards that the other classes have to abide by, sure like you say they could be limited by their MP and I kind of hope that is the case, I would love to see Archers using MP to fuel their skills, it would be similar to how WoW handles Hunters. (even though Hunters have AA)im pretty sure multishot will change, just due to stamina costs being gone, but its probably going to get a timer or an mp cost, since those are the only two resource management options now. Im just saying they built archer right, it is a DD that has a fundamentally different feeling and playstyle associated with it, more DoW need this. It shouldnt feel like your playing the same class fundamently on any class.
Im not just talking about different skills and different weaponskills, im talking about basic playstyle. FFXI every physical DD basically played the same way. In FFXIV right now, glad and archer actually feel like a different class, pug feels dif to me, though its closer to lnc and mrd. they need to continue on this path rather than unify all DD to one playstyle. The fact that archer will play in a different style than AA WS rinse repeat is a good thing, they can nerf archer, but dont build it into a class that is like every other physical DD but from range.
I guess we'll have to see just how good or bad the balance issue becomes, I'm sure anyone can remember FF11 back in the day before they nerfed Rangers, 3 rangers a healer, a tank and a thief (because the tank couldn't keep hate any other way) need I say more :S
The majority DoW I talk to don't want AA either but then they didn't get a choice in the matter, I guess it was the Japanese who wanted AA back, because most people I have spoke to think AA is an archaic addition to the game.whatevs im tired of arguin, i wont main archer anyway, most archers i know dont want AA but if they put it in and make it play like a boring DD thats on them
Last edited by Jinko; 06-16-2011 at 10:15 AM.
What are you on LSD? AA have been raged by a large population even before the lodestone forums. It's just that those people actually made their voices heard through voting instead of posting 15times a day on the same threads.
You have to realized whatever 20k people left are playing left are people that can live with this wretched battle system.
Everyone else just simply press the "yes" radio button under auto attack when they vote and never log in again because it sucked.
WTF, considering an ARC can one-shot things like no other class, devolving them would be the correct thing to do.i actually do, but thats just recently, i have been duoing with a friend archer since beta. archer actually hits basic attack less than it hits multi shot. multishot is always superior to doing your regular attack if you have any buff at all up. They playstyle of archer is currently a burst damage class, you very rarely use your basic attack, and when you do, you want it to count. It would do more harm than good to rebalance archer around AA, it would essentially be like if they made the game randomly cast a weak fire on conjurer, which would then prevent your fire damage from getting powerful. Its just not how the class is played.
The fact that you have a 4x damage rotation for free isn't right.
rebalancing archers around AA, like ranger-fied them is still better in the end then letting them go TKO things.
Multi-shot being the sidewinder of FF14 sounds about right.Yes but Multishot is in effect a buff that allows you to triple your standard attack, there is no reason as I suggested previously that they couldn't have made this a TP attack to do 3 times the damage of a standard attack.
You could then have time to use raging or ferocity (not both) and then use multishot and have AA work just like any other class.
Why is it fair that Archer has time to stack as many buffs as they like and then use a TP attack, when a DoW only has the chance to use one buff before doing the same?
Last edited by kukurumei; 06-16-2011 at 09:53 AM.
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