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  1. #441
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    Quote Originally Posted by Jinko View Post
    As I said, any competent dev would have changed those skills to accommodate the new system, to redesign the battle system only to exclude one class is laughable, especially as they have changed skills on other classes.
    So you just want them to take away what makes Archer stand out from the rest of the other DoW jobs? Got it. Far be it from me to tell you what YOU think is the proper way to do it. SE is obviously thinking the other way though.
    (1)

  2. #442
    Player
    Shikyo's Avatar
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    Mar 2011
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    Ryuketsu Namida
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    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xenor View Post
    I did play XI but I didn't get round to levelling up ranger. I don't see why RNG in XI shouldn't have had auto attack either. Then again ammo in that game wasn't exactly cheap.

    I'm sure only people who played RNG in XI will be happy that ARC in XIV can't auto attack with a bow.



    But seriously, who is going to use that handaxe or knife? I'll be shooting arrows, why am I going to run into the mob's AoE range and start poking it with a knife? Can you ever imagine a situation where an archer will be invited to a party to use a handaxe over their bow? Or a handaxe over a marauder with a great axe? The only time you'll use it is when you run out of arrows, and if you run out during any situation that matter then you're not playing your job right.



    They could have easily changed Multishot to an ability that makes your next shot shoot three arrows instead of one. It's going to get nerfed anyway because its only cost was stamina and without stamina you'd be spamming it if a cooldown isn't added.

    I'm getting bored of archer anyway, think I'll be going THM main after 1.18 until they fix ARC. Right now I can imagine playing ARC being twice the job it currently it. You run up close to poke the mob with a knife for TP, you run back out to shoot, then you run back in etc. In out in out, do the hokey kokey. Or you can sit back hammering away at your 1 key between WSs as you do now.

    Still no one has answered my question on why everyone made the developers spend months on auto attack when it appears no one actually wants it when it's here.
    I said in a post earlier that it looks good>.> the speed wont be what was shown i'm guessing even if it is its better then the button masher they have now
    (0)

  3. #443
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    Shikyo's Avatar
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    Ryuketsu Namida
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    Nope. I didn't/don't play a ranger in XI and I'm perfectly happy to not have auto attack on my favorite XIV class. Don't speak in absolutes, you will always be wrong. (See what I did thar? :P )



    This already exists, which you should know being level 50 archer, it is called Trifurcate. I'm also ok with it getting a cooldown. Many archers spam attack too much anyway and take hate when they shouldn't be. Since I am not one of them, a cool down won't impact me.



    Sweet. I'm kinda tired of everyone bandwagoning on my class simply cause it is OP right now. Maybe this will make people move on to another class and I can look forward to being the only archer in the party again.




    Dunno, you'd have to ask them.
    what is your point you seemed to be arguing for no reason at all.
    lots will play rng guy how can you bandwagon jump in a video game if you like the class you will play rather others consider it good or not, if you dont you wont.
    (0)

  4. #444
    Player
    Jinko's Avatar
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    So you just want them to take away what makes Archer stand out from the rest of the other DoW jobs? Got it. Far be it from me to tell you what YOU think is the proper way to do it. SE is obviously thinking the other way though.
    Oh come on !!

    What makes them different is that they shoot arrows and have different skills.

    Or were you just trolling me ?
    (1)

  5. #445
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    What arguments are there against Archer ranged auto attack?

    1. They will break CC, bind, sleep.
    - This potential is still there for all other battle classes with auto attack
    - Coding the game to resolve these issues, as they were laid out in the battle mechanics changes was brought up in the battle reform blue print.

    Auto-attack and Other Systems

    * Auto-attack

    We will be implementing auto-attack. As the workload for this is expected to be considerable, however, the feature will be introduced in stages alongside revisions for other systems.

    For the first stage, we will implement the core mechanics of auto-attack and perform provisional adjustments to the accompanying damage algorithm. The next stage, planned to take place after the aforementioned crowd control and action/skill revisions, will involve a fine-tuning of the auto-attack algorithm. Other algorithms will also undergo revisions, which will be explained further below. In so doing, we hope to further draw out the unique flavor of each weapon. At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.
    What flavor do archers get? Another weapon to taste.
    (0)

  6. #446
    Player
    Shikyo's Avatar
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    Ryuketsu Namida
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    why is it so hard to imagine archers wanting to have control of there arrows more than auto attack would allow them? Being able to nock a specific number of arrow to increase damage but not steal hate or to nock to max to finish off a mob before a lethal WS at low health.

    What about Bind? Why give them a skill they would automatically break themselves? Archers are dependant on positioning, giving them a meele option would be mainly curcumstancial like when it's not possible to move far back enough to use arrows effectively such as in a small area with multiple agressive monsters. People are in a uproar over nothing.

    It's downright hillarious. People are suddenly acting like pressing 1 to attack is a chore now when we have been doing it for months. People haven't even asked obvious questions like.

    1. Will Archers attacks be more powerfull at range to compensate for the "Possibly" slower pace of combat for them.

    2. What will be the "cooldown" timer on our basic attacks?

    3. Will we get more skills that require the abillity to choose when we attack "IE: more charge style skills"

    Nope everyone is like "WAAAAAH I'm not part of the AA update" even when you are, the abolition of the stamina system will be a boon to archers just as much as anyone else. Archers who decide they want to meele all the time will find no place in parties and the cycle of darwinism will take effect. Don't get mad when you have no idea how the new system will actually effect you. If anything this was done to make sure Archers don't get nerfed with skills like Multi-shot. I'd rather have control over how many arrows I nock instead of converting it to a random WS.
    I played rng in XI and auto-attack close with melee weapon and manual shot control just works plain and simple if you never played rng in xi i guess you couldnt understand, Xenor.

    what Jynx says here sums up the whole conversation pretty much perfectly to me. =/
    (0)

  7. #447
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    Quote Originally Posted by Jinko View Post
    Oh come on !!

    What makes them different is that they shoot arrows and have different skills.

    Or were you just trolling me ?
    What makes them different is that Hate control and positioning is far more important to Archers hence being able to remain locked onto your target while cooling off your emnity or knocking arrows for a large attack your not constantly garnering hate to pull off the tank. It's not as large an issue when the marauder draws hate because he is still goin to be within meele range of the monster.

    From previous dev comments Mob ranged attacks may be going the way of the Dodo, and the last thing I want is archers blaming auto attack as to why they are ping-ponging the mob between them and the tank. Much like mages, Archers should be far more concerned about positioning than they are auto attack.

    Thats my opinion though, it's far beyond multishot and bind.
    (1)

  8. #448
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    Shikyo's Avatar
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    Quote Originally Posted by Jinko View Post
    Oh come on !!

    What makes them different is that they shoot arrows and have different skills.

    Or were you just trolling me ?
    I hate saying someone is "trolling" but he is arguing just for the sake of arguing =/
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  9. #449
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    I played rng in XI and auto-attack close with melee weapon and manual shot control just works plain and simple if you never played rng in xi i guess you couldnt understand, Xenor.
    What about people that dont currently play that the developers are... trying to attract. Do you think many will accept that answer or just move onto other games?
    (0)

  10. #450
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    Quote Originally Posted by Shikyo View Post
    I hate saying someone is "trolling" but he is arguing just for the sake of arguing =/
    It is true I am arguing for the sake of all sides being able to be heard. There is obviously a good deal of people concerned about Auto Attack on Archers, I'm trying to represent why I think it should be left off of archers as far as ranged attacks go. While I oviously don't represent anyone other than myself I think I have perfectly good reasons it should remain off archers.

    I'm not saying I would cry if SE decided to put AA on Archers, I just feel it would be a blow to the class as a whole.
    (1)

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