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  1. #431
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cutriss View Post
    Assuming you're talking to me - my plan doesn't involve you having to do it yourself.

    Attacking an enemy automatically puts you in active as it is.

    If you go passive automatically after a bind on your current target, you don't need to do that part either. Presumably if you're binding a target other than your current auto-attack, you shouldn't go passive automatically.

    Considering that the movement lock is going away for the switch to active/passive, it shouldn't hinder your gameplay at all (*IF* it is done correctly).

    So it's like this, in your example:

    Walk up, multishotx2 + raging strike volley, bind. Automatically go passive. Run away, mutlishotx2 (automatically go active) + ferocity +hawk's eye volley, bind, automatically go passive, rinse and repeat.
    I'm still not seeing how that would be great, merely switching between passive/active mode freezes you on the spot for a few seconds while you pull out your weapon or put it away. And what if bind doesn't stick? You're stood there like a lemon again trying to get your weapon out to land a close shot or shadowbind while continually being forced into passive/active modes.

    Easier just to hit 1.
    (0)

  2. #432
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I don't always agree with Jynx,
    But when I do, he is probably right.
    (liked)
    (0)

  3. #433
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Jynx View Post
    It's downright hillarious. People are suddenly acting like pressing 1 to attack is a chore now when we have been doing it for months.
    Not a very sudden phenomenon. The spammy "1 1 1 1 1" nature of combat has been a very persistent complaint on this forum.
    (2)

  4. #434
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    @ Jynx and what about DoW classes who don't want to play with AA, its kind of unfair to have one set of rules for archers and a different one for everybody else don't you think ?

    Much of what you said in your last post can be applied to a DoW class, arrows are cheap enough and easy to craft if you have taken the time, which any respectable archer should have then I don't see the problem.
    (2)

  5. #435
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    @ Jynx and what about DoW classes who don't want to play with AA, its kind of unfair to have one set of rules for archers and a different one for everybody else don't you think ?

    Much of what you said in your last post can be applied to a DoW class, arrows are cheap enough and easy to craft if you have taken the time, which any respectable archer should have then I don't see the problem.
    For me as an ARC, the issue with AA isn't the cost of arrows. But I like to have more control over what I'm firing, when etc. Like in XI where you had a hard hit and capable of generating a lot of hate and fast, you'd be able to just stop, no mess, no fuss. I guess the easy way of saying it is that the job was very tactical in that sense.

    I want that kind of control, I like to be able to decide how/where/when.
    I'm not saying get rid of AA completely, but as they said with a melee attack it could work really really well, or even have like long range auto attack toggleable or something, or even auto attack toggleable for everyone! That'd solve a lot of problems XD haha.
    (1)

  6. #436
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Jinko View Post
    @ Jynx and what about DoW classes who don't want to play with AA, its kind of unfair to have one set of rules for archers and a different one for everybody else don't you think ?
    You are aware DoW also have ranged weapons as well right? If I wanted too I could spam throwing axes if I wanted to avoid AA for some stupid reason and miss out of the majority of my skills that provide I be in close to the fight to function.

    Archers have abillities that Auto Attack would mess with, why are archers so insistant on nerfing themselves and killing whatever flexabillity they currently have. Auto Attack helps me as a Marauder, pugalist, Gladiator, lancer. AA does not help me as a Archer.
    (2)

  7. #437
    Player

    Join Date
    May 2011
    Posts
    31
    Quote Originally Posted by Jinko View Post
    LOL I can't believe they aren't giving archer auto attack with arrows, that's a massive fail in my book.



    In 11 you either had to use Arrows to build TP and press ranged attack for ever shot or go close to build TP, run to a suitable range and then use your TP attack, non of which is very good.

    Final Fantasy 11-2 indeed.

    Every other MMO (that uses auto attack) out there (besides 11) allows ranged classes to use auto attack, I think this is complete bullshit that they have redesigned the battle system and left out something like this... and I don't even play Archer.
    This and then some. I am done with this game. What purpose does it serve to have ranged classes up close to build TP or the alternative of still spamming 1 to build TP. Both options are stupid, plenty of other games handle not breaking CC with ranged auto attack just fine. These guys have a lot of work, learning how to code games is their first step.
    (0)

  8. #438
    Player

    Join Date
    May 2011
    Posts
    31
    Quote Originally Posted by SeraviEdalborez View Post
    It's also hilarious to see people get in a damn uproar over this. You know what the difference between automatically attacking and hitting a button to attack is? Hitting a button. That's it. Anybody "outraged" from other side of the argument should take a deep breath and chill out. It's not a huge deal.
    We are in an uproar because its poor coding, poor game design, and poor thought on developers to just take the easy way out. It is a big deal because ranged classes should not melee. It is a huge deal because spending any longer than 10 minutes playing equates to thousands of key presses just for a single basic TP gaining attack. Bad game design and short cuts are not the way to proceed.
    (0)

  9. #439
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post

    Archers have abillities that Auto Attack would mess with
    As I said, any competent dev would have changed those skills to accommodate the new system, to redesign the battle system only to exclude one class is laughable, especially as they have changed skills on other classes.

    They haven't so much redesigned the battle system as copied FF11's.

    Quote Originally Posted by Takahime View Post
    plenty of other games handle not breaking CC with ranged auto attack just fine.
    Exactly, most games do it by deselecting the target .. novel idea I'm sure !
    (1)

  10. #440
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I love the self-entitlement of this community.
    (3)

    XI: Zeroblade, Titan Server

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