Page 46 of 56 FirstFirst ... 36 44 45 46 47 48 ... LastLast
Results 451 to 460 of 559
  1. #451
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    What makes them different is that Hate control and positioning is far more important to Archers hence being able to remain locked onto your target while cooling off your emnity or knocking arrows for a large attack your not constantly garnering hate to pull off the tank. It's not as large an issue when the marauder draws hate because he is still goin to be within meele range of the monster.

    From previous dev comments Mob ranged attacks may be going the way of the Dodo, and the last thing I want is archers blaming auto attack as to why they are ping-ponging the mob between them and the tank. Much like mages, Archers should be far more concerned about positioning than they are auto attack.

    Thats my opinion though, it's far beyond multishot and bind.
    I agree with you in regards to enmity but that should be taken into account based on the total DPS a class can do, if the tank can't hold hate from an archer then its either Archer's are overpowered or the tank you have chosen is not doing his job correctly.

    From what I gather 1.19 will be taking a better look at enmity and whatnot so that's for a different discussion.

    It's fair to assume that Mages will have control over their DPS so I do appreciate what you are saying.

    Although if you look at WoW (I know I shouldn't bring it up) but as a mage or hunter (2 of the highest DPS classes in the game) I could pretty much DPS my ass off and very rarely steal hate from the a good tank, mainly because the game was balanced in a way that didn't allow me to do that, so maybe SE need to design the system with that in mind.

    It's also worth mentioning that much of an Archers ability to steal hate is based on their TP and buff skills, which they would have full control over regardless of Auto-Attack.
    (0)
    Last edited by Jinko; 06-16-2011 at 08:28 AM.

  2. #452
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Takahime View Post
    What about people that dont currently play that the developers are... trying to attract. Do you think many will accept that answer or just move onto other games?
    if you dont like how archer plays just dont play archer,play a different class, I dont like mage classes much so i dont play them.
    Imo this is final fantasy and this move follows in the steps of its mmo origins which is XI so it just seems perfectly fitting to me.
    I was high lvl rng and loved the style in that ff so I wouldnt expect archer in this FF to be any other way.
    (0)
    Last edited by Shikyo; 06-17-2011 at 08:56 AM.

  3. #453
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Shikyo View Post
    what is your point you seemed to be arguing for no reason at all.
    lots will play rng guy how can you bandwagon jump in a video game if you like the class you will play rather others consider it good or not, if you dont you wont.
    I could say the exact same thing about your post, which is delicious in and of itself.

  4. #454
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    It is true I am arguing for the sake of all sides being able to be heard. There is obviously a good deal of people concerned about Auto Attack on Archers, I'm trying to represent why I think it should be left off of archers as far as ranged attacks go. While I oviously don't represent anyone other than myself I think I have perfectly good reasons it should remain off archers.

    I'm not saying I would cry if SE decided to put AA on Archers, I just feel it would be a blow to the class as a whole.
    >.> that was a accident i ment it seemed Xenor was trolling
    I agree with you 100% =P
    (0)

  5. #455
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    I could say the exact same thing about your post, which is delicious in and of itself.
    Do I know you? /ignor >.>
    (0)

  6. #456
    Player

    Join Date
    May 2011
    Posts
    31
    Quote Originally Posted by Shikyo View Post
    if you dont like how archer playes just dont play archer, imo this is final fantasy and this move follows in the steps of its mmo origins which is XI so it just seems perfectly fitting to me.
    I was high lvl rng and loved the style in that ff so I wouldnt expect archer in this FF to be any other way.
    That is just a cop out answer. What about these guys growing the game further? This is a step back in every sense. A ranged class gets auto attack only to a melee weapon, that does not currently exist, instead of auto attack on the ranged weapon they are using. That just sounds so stupid I cant even think of expressing to anyone that they should play this game. Why? Its just poor design because they want to take an easy way out with new changes coming.

    Fine it fits you, I dont care, I just wont play this game anymore, and I hate this community of clinging fanboys that want to take game design backwards. It is 2011, 9 months after launch by the way. Game is still free and still sucks. This is just more garbage down the chute.
    (1)

  7. #457
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Takahime View Post
    This and then some. I am done with this game. What purpose does it serve to have ranged classes up close to build TP or the alternative of still spamming 1 to build TP. Both options are stupid, plenty of other games handle not breaking CC with ranged auto attack just fine. These guys have a lot of work, learning how to code games is their first step.
    The purpose of giving archers a melee autoattack is to give them some means of defending themselves when the mob loses bind and charges up close.
    (0)

  8. #458
    Player

    Join Date
    May 2011
    Posts
    31
    The purpose of giving archers a melee autoattack is to give them some means of defending themselves when the mob loses bind and charges up close.
    The real purpose of giving archer melee auto attack is because they are trying to shoehorn in code and this was their only fast solution.

    The reason you just stated is ridiculous. We should stay out of range of a mob, hence being ranged DPS. If a mobs in our face we are pulling too much enmity and should let a tank to take it or bind and run.
    (0)

  9. #459
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I would think applying universal code takes far less time to code and test than writing individual scripts for every class. And when there's already so much on their to-do list... I don't really see how it's a problem.
    (1)

    XI: Zeroblade, Titan Server

  10. #460
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jynx View Post
    You are aware DoW also have ranged weapons as well right? If I wanted too I could spam throwing axes if I wanted to avoid AA for some stupid reason and miss out of the majority of my skills that provide I be in close to the fight to function.

    Archers have abillities that Auto Attack would mess with, why are archers so insistant on nerfing themselves and killing whatever flexabillity they currently have. Auto Attack helps me as a Marauder, pugalist, Gladiator, lancer. AA does not help me as a Archer.
    actually its going to hurt me as a pugalist. because i didnt press any one button that much, and from the new vid, they are giving pummel and light strike an mp cost, sooooo yea, i wish there was an option to pass on AA on all classes
    (0)

Page 46 of 56 FirstFirst ... 36 44 45 46 47 48 ... LastLast