people get way to worked up on this stuff, I have decided to not fight at all till the patch, I will be working on my crafts, and playing other games till the patch.
people get way to worked up on this stuff, I have decided to not fight at all till the patch, I will be working on my crafts, and playing other games till the patch.


Lots of people are playing everything right now because SP is so easy to get. Most people who have been playing since September are now sitting with four rank 50 battle classes or more. When everyone can be everything the only way you won't have a party full of ARCs or whatever is by balancing the classes so that one DD class isn't more powerful than another.
I think THM is more powerful than ARC anyway. I doubt my ARC could solo the high rank NMs yet there's videos of THMs doing it on Youtube. I'm 50 ARC and 46 THM (my sig keeps going back to an old cache for some reason) yet I've no problem with nerfing them into line with other DD classes. It's easy to say they should boost the other classes instead but that would cause headaches for the dev team who has to buff all the mobs to compensate.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com







Hi All,
There are some great points for and against Auto Attack on Archer.
One thing I was thinking of is that this is just one aspect of their New Combat System. It has yet to be fully revealed to any of us.
One of the things Yoshida-san has stated a few times is that he wants to bring Uniqueness to each Class. To make each one feel special and different and give a "Final Fantasy" feeling.
Certainly with Archers not getting Auto-Attack, that's something different right off the bat. While some players may enjoy having AA on, maybe that's not what Matsui-san and Yoshida-san are going for. We only see one tiny portion of what the New Combat System is like. Maybe Archer will be further developed to be a very shot selective, Burst Damage Class. They may get revised / new Weaponskills that alter the flow of Combat with different Arrow Shots.
We don't even know how fast every Class' TP is going to generate yet. They could generate at different speeds.
But at the end of the day, I think all of this arguing could be alleviated if they revealed more information. Maybe it was a mistake for the developers to only leak this tiny bit of information without showing us the whole (what the entire Archer Revision is, and in addition what the entire New Combat System is for All Classes). Only then, and after our own experience with hands-on playing, can we see if SE is just hacking / band-aiding this particular portion, or if there's a method to their "madness", right?![]()
This looks freaking terrible. Looked incredibly boring. Thumbs down.
New WS looked cool, but the combat looks boring, uninspiring, and something I could play in dozens of other MMORPGs which are more polished, more content rich, and more populated.



Keep in mind, we have to look at this like a beta product. It is going to take several patches before the battle system reaches its final state. What we see in the vid is just like phase 1.
I thought they already said that Archer would not have ranged auto attack firing arrows. This leads me to believe it will be the same as FFXI where we will have a close range weapon like a knife for auto attack and then use our bows as normal with ranged attack.
Why must you guys make multshot or any skill for that matter so complicated? what's so "special" about multishot it can be dumb down or changed like any other skill.
really arcs... prissy because their reign might be over.
FYI FF14 isn't the first game with an archer or range attacker for class. It'll work, easily.
Heck, why are we even talking about "playstyle"? The playstyle is an abomination, that we wanted change from day 1.
That's the goal, not the roadblock.
im not an archer main, i would never be an archer main, i think archers will probably need some changes because their dps is too high for too little risk. That said archer actually feels like you re playing a different class, its basic style of play is different. they can hold back, and do burst damage, but still actually do High DD, they can choose to buff 1 arrow, 2 arrows. The way multishot works and the choices they make, make it at its basic level even outside of WS and skills feel like a different playstyle, this is good imo. Making them use a more standard AA for tp and use multishot with no choices (the choice being choosing steady damage or choosing burst damage, high hate from buffs, or high tp gains etc) just sounds like you play it the same way other DD play only you do it from far away.Why must you guys make multshot or any skill for that matter so complicated? what's so "special" about multishot it can be dumb down or changed like any other skill.
really arcs... prissy because their reign might be over.
FYI FF14 isn't the first game with an archer or range attacker for class. It'll work, easily.
Heck, why are we even talking about "playstyle"? The playstyle is an abomination, that we wanted change from day 1.
That's the goal, not the roadblock.
Im just against every class playing the same way. One interesting facet of this AA system is the archer can choose to increase his damage, and his risk by getting in close, or choose to act safely from a difference, and adapt to that on the fly. Thats another interesting mechanic, and may be a balancer for archers damage with no risk if balanced right. My only beef with this archer plan they have presented, is it seems to give them way more options than other classes, but we ll see how it works out once the basic skills are added.
I must say making pugilist an MP user doesnt seem to be a good idea to me, unless they alter the way mp is regained or give more option, but we ll see what the full plan is. The key here i think is building different play styles for different classes, make them interesting in thier own way. The way the other dude is talking about setting up archer seems to not leave many options for playstyle, and only give one path, and not that much descions of import in battle, under his system it seems like thier is one way to play archer, i can almost imagine the macro, In the new suggested system, you can use his style, you can use the stacking multi shot style, you can use a go in close style with a multi shot style, or many variations.
his method sounds to me like, stand far away AA use multi shot whenever its up, use tp whenever you get it, its just a robot, multishot is partial;ly balnced by the fact that you dont attack while stacking it.
Nerf ranger if you want, but dont make it a less entertaining job with less viable options of play is what im getting at.
the playstyle is an abomination to YOU, many people enjoy archer, but even if you hate the current playstyle, there is no point to multiple classes if they all play the exact same way. Each class should bring a different style of play to the table. That was one of the huge flaws with ffxi that they slowly fixed over years of rebalances.
Last edited by Physic; 06-16-2011 at 07:55 PM.
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