Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.
Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.




Funny, I had to do Ifrit for a friend getting their relic a couple days ago, and both I and the other melee + OT had no trouble dealing with Searing Wind while attacking nails, and his eruptions NEVER got close to where we were fighting Ifrit at. It was the ranged and healers who had the most trouble with plumes and eruptions, us melee + OT were perfectly fine the entire fight. I only had to drop DPS during the nail phase and when Ifrit jumped up in order to bullrush across the stage. We still beat him easily.I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.
Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
Sorry you apparently get stuck with horrible melee dps and/or can't play a melee dps worth a crap yourself, but not all melee have the supposed problems you're talking about.


I switched from Bard to Monk in 2.1 because of the buffs and limit break changes (and SEs promise that new encounters would accommodate melee). Didn't last a single raid clear before going back to Bard. Despite the fact that I parsed higher than our summoner, it was not high enough to A. cost both our summoner and BLM 20% of their damage, B. lose a reliable silence and mana song utility for revives/mistakes, and most importantly C. significantly convolute strategies just to help allow me to spend more time on target.
Like I said earlier, just because a Monk can outdps a summoner on a few fights, it doesn't mean your overall raid's damage output is increasing. Melee do not bring enough to the table to make them worth bringing - and it has nothing to do with skill.


If you're the only bard, then it's absolutely bonkers to replace a bard with a melee. If you're one of two bards, then your party composition is bad and you should feel bad.I switched from Bard to Monk in 2.1 because of the buffs and limit break changes (and SEs promise that new encounters would accommodate melee). Didn't last a single raid clear before going back to Bard. Despite the fact that I parsed higher than our summoner, it was not high enough to A. cost both our summoner and BLM 20% of their damage, B. lose a reliable silence and mana song utility for revives/mistakes, and most importantly C. significantly convolute strategies just to help allow me to spend more time on target.
QFT.
The best monk I know consistently OUT DPS every single other dps in the group (and all these other dps are also very good as well). His dps averages above 300+. Dragoons also do excellent dps but not as high as monk sustained. Though some fights like ifrit ex does gimp melee a bit, especially depending which strat the group decides to use.
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