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  1. #1
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    A melee dps is an absolute asset to any group and not a liability, it's not SE's fault that people are terrible at the game.
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    (3)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by omniwaink View Post
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    So what you're saying is, further nerf BRD and BLM?
    (2)

  3. #3
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Tupsi View Post
    So what you're saying is, further nerf BRD and BLM?
    Naw, he's saying "Please argue with me?"
    (2)
    Felis catus

  4. #4
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tupsi View Post
    So what you're saying is, further nerf BRD and BLM?
    I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.

    Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
    (4)

  5. #5
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by omniwaink View Post
    I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.

    Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
    Funny, I had to do Ifrit for a friend getting their relic a couple days ago, and both I and the other melee + OT had no trouble dealing with Searing Wind while attacking nails, and his eruptions NEVER got close to where we were fighting Ifrit at. It was the ranged and healers who had the most trouble with plumes and eruptions, us melee + OT were perfectly fine the entire fight. I only had to drop DPS during the nail phase and when Ifrit jumped up in order to bullrush across the stage. We still beat him easily.

    Sorry you apparently get stuck with horrible melee dps and/or can't play a melee dps worth a crap yourself, but not all melee have the supposed problems you're talking about.
    (0)

  6. #6
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by omniwaink View Post
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    I'm sure this is a troll but if not my apologies for the terrible melee you play with who can't outparse ranged on any fight.
    (0)

  7. #7
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    I'm sure this is a troll but if not my apologies for the terrible melee you play with who can't outparse ranged on any fight.
    I switched from Bard to Monk in 2.1 because of the buffs and limit break changes (and SEs promise that new encounters would accommodate melee). Didn't last a single raid clear before going back to Bard. Despite the fact that I parsed higher than our summoner, it was not high enough to A. cost both our summoner and BLM 20% of their damage, B. lose a reliable silence and mana song utility for revives/mistakes, and most importantly C. significantly convolute strategies just to help allow me to spend more time on target.

    Like I said earlier, just because a Monk can outdps a summoner on a few fights, it doesn't mean your overall raid's damage output is increasing. Melee do not bring enough to the table to make them worth bringing - and it has nothing to do with skill.
    (2)

  8. #8
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by omniwaink View Post
    I switched from Bard to Monk in 2.1 because of the buffs and limit break changes (and SEs promise that new encounters would accommodate melee). Didn't last a single raid clear before going back to Bard. Despite the fact that I parsed higher than our summoner, it was not high enough to A. cost both our summoner and BLM 20% of their damage, B. lose a reliable silence and mana song utility for revives/mistakes, and most importantly C. significantly convolute strategies just to help allow me to spend more time on target.
    If you're the only bard, then it's absolutely bonkers to replace a bard with a melee. If you're one of two bards, then your party composition is bad and you should feel bad.

    Quote Originally Posted by Casper View Post
    Second one to 5 of the video you can very clearly see the tail of Leviathan as a separate target. I fail to see the problem. Some people are such drama queens.
    QFT.
    (0)

  9. #9
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by omniwaink View Post
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    The best monk I know consistently OUT DPS every single other dps in the group (and all these other dps are also very good as well). His dps averages above 300+. Dragoons also do excellent dps but not as high as monk sustained. Though some fights like ifrit ex does gimp melee a bit, especially depending which strat the group decides to use.
    (0)