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  1. #1
    Player
    Ferr's Avatar
    Join Date
    Sep 2011
    Posts
    48
    Character
    Ferria Svensa
    World
    Ragnarok
    Main Class
    Ninja Lv 60
    Also, Demon Wall says hi.
    Demon Wall can't be attacked from behind either can it?
    Demon Wall is just an easy mid-boss from a lvl 50 dungeon with low HP.
    Ex Leviathan will probably be the hardest boss sans some new Coil bosses.

    Its still to early to tell whats going to happen, but comparing DW with Leviathan is ridiculous.
    (7)

  2. #2
    Player
    Dedayius's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Dedayius Lascarion
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Hey guys, let's give melee all these positional only attacks and have buffs/debuffs that if they drop off, they do terrible damage. Oh let's also make all the fights require lots of movement from melee. Wait, another great idea. Let's make it so you have to attack from the front only and can never use any positional attacks. Brilliant!

    It really does feel like the devs who design the fights never talk to the devs who design the classes and that neither group plays the game. It really is unfortunate that melee classes are a liability on a number of fights and in the few fights where they should "shine", a ranged can do nearly as much DPS so why bother?
    (3)

  3. #3
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Dedayius View Post
    Hey guys, let's give melee all these positional only attacks and have buffs/debuffs that if they drop off, they do terrible damage. Oh let's also make all the fights require lots of movement from melee. Wait, another great idea. Let's make it so you have to attack from the front only and can never use any positional attacks. Brilliant!
    You say this, but all I am reading is "Let's give melee something to do to make sure their output is maximised and add some obstacles for them to overcome. It would be completely boring to turn these classes into one macro punching machines."



    I love it, bring it on!
    (2)
    Felis catus

  4. #4
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    A melee dps is an absolute asset to any group and not a liability, it's not SE's fault that people are terrible at the game.
    (3)

  5. #5
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    A melee dps is an absolute asset to any group and not a liability, it's not SE's fault that people are terrible at the game.
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    (3)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by omniwaink View Post
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    So what you're saying is, further nerf BRD and BLM?
    (2)

  7. #7
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Tupsi View Post
    So what you're saying is, further nerf BRD and BLM?
    Naw, he's saying "Please argue with me?"
    (2)
    Felis catus

  8. #8
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tupsi View Post
    So what you're saying is, further nerf BRD and BLM?
    I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.

    Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
    (4)

  9. #9
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by omniwaink View Post
    I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.

    Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
    Funny, I had to do Ifrit for a friend getting their relic a couple days ago, and both I and the other melee + OT had no trouble dealing with Searing Wind while attacking nails, and his eruptions NEVER got close to where we were fighting Ifrit at. It was the ranged and healers who had the most trouble with plumes and eruptions, us melee + OT were perfectly fine the entire fight. I only had to drop DPS during the nail phase and when Ifrit jumped up in order to bullrush across the stage. We still beat him easily.

    Sorry you apparently get stuck with horrible melee dps and/or can't play a melee dps worth a crap yourself, but not all melee have the supposed problems you're talking about.
    (0)

  10. #10
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by omniwaink View Post
    Lol, no. Melee is bad for every single fight in the game. The best Monk in the world is not > Foe Requiem + Battle Voice on a mediocre Bard.
    I'm sure this is a troll but if not my apologies for the terrible melee you play with who can't outparse ranged on any fight.
    (0)

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