Ahh some good info there guys, Thanks for the help. I'm going to try a few things out and maybe improvise..
Ahh some good info there guys, Thanks for the help. I'm going to try a few things out and maybe improvise..
I tried a new strategy today, in tornado phase, you will deal with zero wicked wheels.
Save LB for tornado phase, and LB Suparna every time immediately as she spawns. MT takes Suparna, OT takes Chirada. Melee go with OT to DPS Chirada. RDPS stay on Suparna (she should die faster since you LB'd her), then switch to Chirada.
Ees really nice.
No, it all boils down to the strat you party relies on. There are multiple ways to ensure that melees don't have to deal with WW at all.
This also is a result of playing a "ranged" strat with a melee DD. There are melee-friendly strats where the melees never have to run across the tornados and never to stand in the same pocket with more than 1 add (especially not next to Garuda). You also don't get to stand anywhere near where the Spiny explodes.In the tornado phase when you have to run across the tornados during the brown portion, you are telling me you can just stand there dpsing Suprana with both garuda/suprana in the small vicinity. Then when garuda jumps and you immediately have to get out of the way of that arrow dot move while also avoiding the spinys explosion in that tight of a space.
As said you can DPS just fine without the need to watch for any WW at all.
I've mentioned this strat numerous times in several threads (incl. this thread if I'm not mistaken), but this is how my FC approaches Garuda EX in the sister/tornado phase:
- MT grabs Garuda and Suparna and pulls them North-West
- OT grabs Chirada AND the Spiny Plume and pulls both of them South-East to the "melee pocket" (no need to pick up the Spiny if it's aggroed on a melee though; just leave it on the melee in this case)
- Ranged don't DPS Chirada immediately, as the OT may need a few seconds to pull the Plume; there's no need to risk to jeopardize the OT's aggro on Chirada
- As soon as the OT has positioned Chirada and the plume, all DPS focus on Chirada
- Once she is dead, OT should provoke Suparna, so she comes to the melee corner (ranged can instantly DPS Suparna, as the OT will already have a threat lead on them, thanks to copying MT's emnity)
- If the OT or the melee (whomever the Spiny is aggroed on) is at 2 stacks, the TM just provokes the Spiny Plume and then prepares it to be somehwere around 10-20% HP, so it dies fast once Garuda jumps up (as no one except of the MT stand in his corner, no one has to deal with the Spiny's explosion)
- Kill Suparna in the melee corner, she'll be dead before a WW goes off in that corner
- When Suparna is dead, range can deal DPS to Garuda until she jumps, then immediately kill the Spiny
The only things your tanks have to watch for is:
- don't put up any DoTs on either Suparna or the Spiny Plume, as you'll want to make sure that 1 provoke on each target is enough to actually pull them over
- Don't use any AoE threat when Suparna or the Spiny are about to be provoked by the other tank
- MT will have to watch for (double) WW, but that's nothing an experienced tank can't handle
This is our usual strategy, one thing not mentioned is melee dps should help OT split Chirada's Downburst. Tank can get hit for around 5000 damage with no CDs, but 1 dps splits to 2500 each, more so with 2 melee. This allows the healers to concentrate more on the MT eating 2x WW
I think there are multiple ways to do this depending on party composition, so long as group is on the same page it shouldn't matter too much.
Yeh, you pretty much nailed it right here. I always run with range heavy groups so I've always been discriminated against hhaha (just kidding). But I basically need to work harder on some end game content because of my party makeup.No, it all boils down to the strat you party relies on. There are multiple ways to ensure that melees don't have to deal with WW at all.
This also is a result of playing a "ranged" strat with a melee DD. There are melee-friendly strats where the melees never have to run across the tornados and never to stand in the same pocket with more than 1 add (especially not next to Garuda). You also don't get to stand anywhere near where the Spiny explodes.
Tried out some of the hints people mentioned yesterday and farmed ruda for a bit yesterday, went around 7/9. Not a bad night ^^
So I know there has been a lot of work parsing on T5 trying to find an established and proven accuracy cap, with the current # being somewhere between 472 and 482 (after all buffs/food etc).
However, has anybody done any work on trying to figure out what the accuracy cap is without accounting for T5? I plan on making two gear sets and I'de love to lower my accuracy requirement as much as possible to increase my dps ever so slightly.
So I am interested what the general consensus is for the accuracy cap for DRG for ALL content (EX, T4 or below etc) other than T5.
Currently I aim for around 464 without the food buff, would like to know how low i can go ^^ thanks guys in advance
Several pages back I recall someone missing in ex ifrit with 455acc. If it wasn't ifrit it was one of the ex primals.So I know there has been a lot of work parsing on T5 trying to find an established and proven accuracy cap, with the current # being somewhere between 472 and 482 (after all buffs/food etc).
However, has anybody done any work on trying to figure out what the accuracy cap is without accounting for T5? I plan on making two gear sets and I'de love to lower my accuracy requirement as much as possible to increase my dps ever so slightly.
So I am interested what the general consensus is for the accuracy cap for DRG for ALL content (EX, T4 or below etc) other than T5.
Currently I aim for around 464 without the food buff, would like to know how low i can go ^^ thanks guys in advance
XI: Zeroblade, Titan Server
I'm sorry but could someone explain to me why there are so many BiS listings with varying ranges of accuracy? I get that coil requires a bare minimum and that anything non-coil related doesn't need much accuracy, so why isn't there a universal "this is BiS T5 set" and "this is universal non-coil set"?
That is mainly because we still don't know what are the exacts accuracy's caps for Primals / T1-4 / T5. So you can't have a final BiS list for thoses.I'm sorry but could someone explain to me why there are so many BiS listings with varying ranges of accuracy? I get that coil requires a bare minimum and that anything non-coil related doesn't need much accuracy, so why isn't there a universal "this is BiS T5 set" and "this is universal non-coil set"?
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