So water it down for a few people? That's no fun :< The trials in this game are boring, you just que up and bam there's the boss in this tiny annoying ring. No mini bosses or trash or anything.I'd rather he be an instances trial instead of FATE or open world spawn. Open world and FATE means he will have to be so badly undertuned it will not be a fun encounter. It will be a zergfest with zero accomplishment at the end. Even if he was made tough for open world a nerf would soon come. Too many people will complain he isn't beatable by your typical rag-tag group and be for hardcore only. Which will in turn bring about a whole new era of casual vs hardcore QQ on the forums and in-game alike.
Best way to play it safe to make him a tough encounter is make a hard mode (story mode) and an extreme mode (trial).
So do you think they are never going to make open world bosses? :<
Open world means it has to be easy since it's easily accessible by the players. In a trial it can be tuned to be more difficult without the premise that open world will enevitably be under tuned to appeal to the masses. Not once (except old MMO's) have there been very difficult open world bosses. New MMOs make them easy zergfest for easy loot.
I mean look what they did to Odin. They nerfed his Zantetsuken because people couldn't kill him fast enough. Now he's an utter joke that takes no skill the beat. It's fucking Odin. He's not meant to be face-rolled. He kills things just because they get in his way. Not to just stand there like a derp and do aoe's that don't even hurt you as he stands here letting you beating him to death. That's not fun. That's insulting.
What happened to Odin will be what happens to anything open world. Gilgamesh deserves better than that. A LOT BETTER.
The only way I would accept Gilgamesh in a FATE is if you first encounter him in one as part of a quest line. He then runs away where he can be truely fought to the death. How they did it in FFXII was amazing.
Last edited by RowanLauron; 01-29-2014 at 07:28 AM.
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