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  1. #11
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I so wish Odin was a primal/trial fight instead of a horrible fate battle. He is one of the coolest (in my opinion THE coolest) summon/primal in the FF franchise and would have been an awesome 8 man encounter. Please no more fate battles.
    (1)

  2. #12
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I have a feeling he's going to be part of a FATE or an instanced battle like the ones that were common throughout the main storyline/class&job quests since Hildibrand is a side-quest and doesn't require additional people.

    I wouldn't be surprised if they created a fight for him later on through the Minstrel for a full on 8 person battle though.

    Quote Originally Posted by MomoOG View Post
    I so wish Odin was a primal/trial fight instead of a horrible fate battle.
    I have a sneaking suspicion that Odin has pretty important ties to the main story that and we'll eventually get an instanced fight for him. One can hope at least. It's bad enough he never spawns when I'm online and I dig the music they made for him.
    (0)

  3. #13
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    How to destroy a FF character? Use it in FATE.
    (5)
    Goodbye, Final Fantasy...

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    instanced solo quest battle with Hildibrand who assist us.
    (0)

  5. #15
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think they should consider making all event fates and Behemoth/Odin and possibly gilgamesh into a fate encounter where you talk to an NPC to engage it.

    For Odin/Behemoth there could be a timer in which people can engage in the encounter like let's say players only have 10 minutes to setup a party, get to the area and talk to the person to engage in the instance. The instance would set up in a unique manner in which up to 24 would be able to take part within each instance and they would keep making instances til the timer ran out, but a cooldown would also be placed on players to prevent them from entering another instance if they were to finish behemoth before others.

    At least in this concept players could actually enjoy the mechanics of the fight, have a challenge to it and receive gold for the battle rather than silver or worse bronze.

    For future events involving Fates, they could have 2 locations for these fates, one in which it takes place in the open world for ease of access for other players and one in which you talk to an NPC to enter an instance with a party allowing those who want a challenge to take up the challenge of the fate and enjoy the mechanics of said encounter.

    Because honestly, they take the time to make these mechanics for the fate, but there is no worry of dying or losing the encounter because way to many people are involved within the encounter to bring about any sense of risk of dying.
    (0)

  6. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Airget View Post
    I think they should consider making all event fates and Behemoth/Odin and possibly gilgamesh into a fate encounter where you talk to an NPC to engage it.

    For Odin/Behemoth there could be a timer in which people can engage in the encounter like let's say players only have 10 minutes to setup a party, get to the area and talk to the person to engage in the instance. The instance would set up in a unique manner in which up to 24 would be able to take part within each instance and they would keep making instances til the timer ran out, but a cooldown would also be placed on players to prevent them from entering another instance if they were to finish behemoth before others.

    At least in this concept players could actually enjoy the mechanics of the fight, have a challenge to it and receive gold for the battle rather than silver or worse bronze.

    For future events involving Fates, they could have 2 locations for these fates, one in which it takes place in the open world for ease of access for other players and one in which you talk to an NPC to enter an instance with a party allowing those who want a challenge to take up the challenge of the fate and enjoy the mechanics of said encounter.

    Because honestly, they take the time to make these mechanics for the fate, but there is no worry of dying or losing the encounter because way to many people are involved within the encounter to bring about any sense of risk of dying.
    Instead of instance, why not make it open-world with Odin/Behemouth reserved to the party? Like Leves.
    Do it that the NPC show up at random times in random places. The party who speak first to him can attack Odin (20 minutes time to find and kill him). All other people need to wait until the NPC show up again.
    (0)

  7. #17
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I'm pretty sure it's going to be another fate. I'm hoping and praying it isn't, I hope it isn't a instance either.
    (0)

  8. #18
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lumiin View Post
    I'm pretty sure it's going to be another fate. I'm hoping and praying it isn't, I hope it isn't a instance either.
    I'd rather he be an instances trial instead of FATE or open world spawn. Open world and FATE means he will have to be so badly undertuned it will not be a fun encounter. It will be a zergfest with zero accomplishment at the end. Even if he was made tough for open world a nerf would soon come. Too many people will complain he isn't beatable by your typical rag-tag group and be for hardcore only. Which will in turn bring about a whole new era of casual vs hardcore QQ on the forums and in-game alike.

    Best way to play it safe to make him a tough encounter is make a hard mode (story mode) and an extreme mode (trial).
    (0)

  9. #19
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    It largely depends. If a Gilgamesh instance drops Gilgamesh-themed stuff (Genji Equipment, Gilgamesh Minion, Enkidu Mount/Barding), then that's fine. Though I think they'll handle it like Odin/Behemoth FATEs. Which I am okay with.
    (0)

  10. #20
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RowanLauron View Post
    I'd rather he be an instances trial instead of FATE or open world spawn. Open world and FATE means he will have to be so badly undertuned it will not be a fun encounter. It will be a zergfest with zero accomplishment at the end. Even if he was made tough for open world a nerf would soon come. Too many people will complain he isn't beatable by your typical rag-tag group and be for hardcore only. Which will in turn bring about a whole new era of casual vs hardcore QQ on the forums and in-game alike.

    Best way to play it safe to make him a tough encounter is make a hard mode (story mode) and an extreme mode (trial).
    So water it down for a few people? That's no fun :< The trials in this game are boring, you just que up and bam there's the boss in this tiny annoying ring. No mini bosses or trash or anything.

    So do you think they are never going to make open world bosses? :<
    (0)

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