Yoshida mentioned the words "Big... Battle... Big... Bridge" in reference to Hildibrand Quests during Live Letter XII. Just google "Big battle big bridge" and you'll see who that is
So no, it will not be a FATE.... I hope not at least.
Yoshida mentioned the words "Big... Battle... Big... Bridge" in reference to Hildibrand Quests during Live Letter XII. Just google "Big battle big bridge" and you'll see who that is
So no, it will not be a FATE.... I hope not at least.



I also hope that it mean that the Ishgard bridge get unlocked ^^
No bridge is bigger than the Ishgard bridge ingame
I reckon it could be Both Fate and Trial Boss.
In FFXII Gilgamesh had to be fought twice, the second time he was noticably harder.
So a FATE Gilgamesh could be:
1. Gilgamesh in his two armed form
2. Gilgamesh not really trying but he can be dangerous, especially if he comes with Ekindu (His Dog)
3. Ekindu that upon defeat retreats to the "area" where Gilgamesh is (Quest > FATE > Trial)
4. Raid Rare Encounter (Least likely)



I honestly hope they won't butcher Gilgamesh with a 24hour FATE. But if they do happen to go the same path as Behemot and Odin, then I want to be able to trade his tokens for Nael his Gunhalberd! So many times that weapon has been in hands reach only to be dropped/lost. XD
I'm honestly joking about the gunhalberd. I'd prefer the iconic weapon to remain unreachable for the player.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
Remember, there is Highbridge near Drybone after all (or is it Horizon?) So there's already a 'big bridge' they can dump a FATE on for it. I think what depresses me the most is for as much flak as FFXIII gets, XIII-2 did encounters so much better than XIV has so far when it comes to "bringing in" other FF elements. What further depresses me is that XIII-2 and/or XII's Gilgamesh will still be the definitive fight.
All in the name of "accessibility" since people would cry if it was gated in any way.


Of course it will be a FATE. SQE's track record for the past few months has shown that if they're going to add anything to the game, it must have a FATE component in it. Hildebrand's quest already had a FATE in it, Crystal Tower needs a FATE to start it off, every seasonal event requires a FATE, even the beastmen dailies require a FATE in some of them.
So yeah.. SQE is going to shove the failed and uninspired FATE system in our face whenever they can because it's easier than designing something interesting.
Last edited by frostmagemari; 01-30-2014 at 01:10 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




