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  1. #391
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Biggs View Post
    Also, to those of you that say good ridance to people that quit, your idiots. Everytime someone rage quits it brings this game closer to never recovering. And nothing says " I am a douchebag" faster than cheering for your own team to lose. Everytime a player states they are quiting and not coming back , we should see it as a loss to the community, not cheer on our own demise.
    1. Drop the "Battered wife syndrom" it's flat out insulting

    2. I've explained this before but I feel no remorse or sympathy, or "Loss to the community" when someone stands up and sais "I'm out!" If you think the current player base aside from being a great place to get feedback from. Aside from that we are an extremly small "Few thousand overall?" fanbase. If everyone left for good there is still a good chance SE would continue work on the game and still re-launch it without us "Battered wives"

    Overall we are not the crowd SE is trying to please in the end, they want a game that will detract people from WoW, Aion, whatever other MMO they are playing for a fresh experience. While it may be much harder to do without the grass roots word of mouth of the ultra faithfull playerbase. I can guarantee you there will still be plenty of people in this game to spread the word when the game gets good. People who cry and quit for any reason get nothing from me asides a "Hope you find something you do find fun in the future" because if they are not having fun right now, they SHOULD leave.

    When someone leaves the game in a fit of rage they were never "The community" they left the community as soon as they decided the game was too much shit for them to handle anymore "The community" is no worse off when they leave. As for the "Cheering on our own demise" What can we as players do for that person? Plead them to stay? Plead them to just "Wait it out" Why in gods name would we do that to someone who doesn't want to play anymore.

    If someone wants to quit, let them quit. If the game somehow fails because of that it's not our responsabillity as "The community" to try and keep dissenting members around, they are more poisonous to "The community" when they are bitter and want to leave the game but are just hanging around for some stupid reason. SE will never get the feedback they want from them, and they will never contribute to the community ever again, because they don't want to be here.

    I think anyone who has "Battered wife syndrom" should pack up their shit and leave, your not doing us or the game any good. You do more leaving the game than you do playing it, at least when you leave your telling SE "This game is not good enough for me to even stay with". That is the loudest message you can send to SE not "This game sucks! I'm going to post on these forums and tell everyone IT SUCKS!"
    (8)

  2. #392
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AeraLucis View Post
    Archer already has a close range attack. Its called Close Shot and can only be used when you're right next to the mob.

    More importantly, if archer doesn't get a long range auto-attack, then we won't get to accumulate TP through AA while using weaponskills like all the other battle classes in that video? That's kind of disappointing. Arrows are already inexpensive, especially if you make them. Many others just opt to use warped arrows. So needless to say I'd rather shoot off an extra arrow while using a skill to get extra TP.

    I'll be a bit peeved if this great auto-attack addition ends up not affecting my class in any way meaningful.
    looks like AA is a close range ability, i wonder if mages going to need to get close to do AA as well. I also wonder what type of animation archer/mage is going to have for close attacks. hit em with a bow?
    (0)

  3. #393
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    I have a feeling if SE tried to please everyone here, they will screw up the battle system.....

    You dont need AA with a ranged weapon / mage -.-
    (1)

  4. #394
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kailea_Nagisa View Post
    I have a feeling if SE tried to please everyone here, they will screw up the battle system.....

    You dont need AA with a ranged weapon / mage -.-
    i agree uncontrolled AA would have been more of a hindrance to archers, dunno bout mage. But then again the value of AA wasnt that high to me anyhow.
    Really i think how well the new combat feels will have more to do with Monster behavior/groups/stats and SP reward modifications. Which theoretically coming soon.
    (0)

  5. #395
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Ranged auto-attack for mage/archer would be problematic to users of Sleep and Bind. Having a close range (hopefully ammo-free) alternative works perfectly fine for me.
    (0)

    XI: Zeroblade, Titan Server

  6. #396
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    I have a feeling if SE tried to please everyone here, they will screw up the battle system.....

    You dont need AA with a ranged weapon / mage -.-
    Dragon Age Fantasy 14, now with magical uppercuts from the floor and ominous voice announcer!

    *whack* "Ohhh!- " "Superb!"
    (1)

  7. #397
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    one thing for sure with Rangers/Archers with close combat weapons...

    A) Hey why aren't you in the back using range weapons?
    B) I'm out of ammo
    A) ...After this fight go make or buy some
    B) Nah I don't have any money + I'm too lazy to keep on tapping range attack
    A) OK we'll have to kick you out the party
    B) Hey I'm only @_____ can I just please stay?

    that + we'll see low level noobs without ammo fighting mobs to level to say R20 and when they finally get in party they will suck badly. Kind of like Ninja in FFXI who never used Utsusemi once to Lv75 and can't do crap lol
    (1)

  8. #398
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    You gaiz is dumb. Archer AA will be Stone Throw OBV
    (0)

  9. #399
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team regarding questions about archers and their ability to auto-attack. Auto-attack as a system will initiate when the player is fighting an enemy in close range. While archers will be able to auto-attack enemies while in close range it won't be with arrows. New animations will be implemented to make this all happen!
    What in the?
    (1)

  10. #400
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RabidSquirrel View Post
    This current system of weapon = class is already starting to be a problem. I wonder if we're moving to multi-weapon class future. I kinda hope so.

    I'd have to guess the only reason they won't have a ranged auto attack is to avoid "accidentally" wasting arrows.

    I vote we make ammunition just single equip items and infinite. You have your different arrows with different effects that can be equipped as if it was just another piece of equipment.

    Crafts to make arrows would be changed from making crap-tons of arrows to just one single equipable arrow.

    Infinite ammo systems tend to be easier to balance anyways. Since ammo costs only apply to specific classes.
    The waste won't be that much, you're damaging the mob after all. But it should be up to the player if they want to auto attack. I don't see why they can't have a toggle for it to keep people happy who worry they may lose a few 40 gil arrows.

    Quote Originally Posted by Demacia View Post
    Oh, it's another one of those "I can't imagine anything different from XIV's current state" types.

    You do ranged attacks with your bow for the bulk of your main damage but have the option of running up and doing minor damage auto-attacking with a dagger/one-handed axe in case you run out of ammo or want to finish off a mob without wasting an arrow. Is that so difficult to understand? It isn't broken, but it's much better to have ranged weapons in a seperate slot than simply being bound to your bow and forced to throw rocks as an alternative.

    It's frustrating to see posts like yours (and I see them often). Stop and think for a moment. You seriously think I'm suggesting that Archers shouldn't spend most of their time dealing ranged damage? Quit acting like you speak for everyone too.
    Are you serious?

    Not once have I ever ran out of arrows and thought "how cool would it be if I could attack with a completely different weapon?!". In fact I rarely ever run out of arrows to begin with. But the once or twice I have I've simply switched class or went and bought more and it's not a problem.

    Sure you can give archers a dagger instead of a stone for when we run out of arrows, I don't have to use it because I won't be running out of arrows. You can go play with your dagger on ARC while I play with my dagger on GLA. But do not take away my ability to auto attack with my weapon; the bow.

    Your argument is like telling me a lancer shouldn't have auto attack with his spear, but instead should be able to auto attack at range with a bow. It makes no sense.

    Quote Originally Posted by Reinheart View Post
    one thing for sure with Rangers/Archers with close combat weapons...

    A) Hey why aren't you in the back using range weapons?
    B) I'm out of ammo
    A) ...After this fight go make or buy some
    B) Nah I don't have any money + I'm too lazy to keep on tapping range attack
    A) OK we'll have to kick you out the party
    B) Hey I'm only @_____ can I just please stay?

    that + we'll see low level noobs without ammo fighting mobs to level to say R20 and when they finally get in party they will suck badly. Kind of like Ninja in FFXI who never used Utsusemi once to Lv75 and can't do crap lol
    Exactly. I can see the popularity of archer falling massively. I'm sick of tapping 1 to do basic attacks, I thought this is what auto attack was to solve. And there's people on here defending this? Does anyone actually want auto attack then or is this 1.18 patch going to be one huge fail?

    I can live with mages not having it, I spend more time casting spells than tapping 1 as a THM or CON but as an ARC it is vital to use basic attack to build TP.
    (2)
    Last edited by Xenor; 06-16-2011 at 05:34 AM.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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