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  1. #1
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    May 2011
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    Quote Originally Posted by Jinko View Post
    LOL I can't believe they aren't giving archer auto attack with arrows, that's a massive fail in my book.



    In 11 you either had to use Arrows to build TP and press ranged attack for ever shot or go close to build TP, run to a suitable range and then use your TP attack, non of which is very good.

    Final Fantasy 11-2 indeed.

    Every other MMO (that uses auto attack) out there (besides 11) allows ranged classes to use auto attack, I think this is complete bullshit that they have redesigned the battle system and left out something like this... and I don't even play Archer.
    This and then some. I am done with this game. What purpose does it serve to have ranged classes up close to build TP or the alternative of still spamming 1 to build TP. Both options are stupid, plenty of other games handle not breaking CC with ranged auto attack just fine. These guys have a lot of work, learning how to code games is their first step.
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  2. #2
    Player

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    Mar 2011
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    Limsa Lominsa
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    296
    Quote Originally Posted by Takahime View Post
    This and then some. I am done with this game. What purpose does it serve to have ranged classes up close to build TP or the alternative of still spamming 1 to build TP. Both options are stupid, plenty of other games handle not breaking CC with ranged auto attack just fine. These guys have a lot of work, learning how to code games is their first step.
    The purpose of giving archers a melee autoattack is to give them some means of defending themselves when the mob loses bind and charges up close.
    (0)

  3. #3
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Um, soloing you shouldn't have a problem with Binding/sleeping without waking the NM back up.

    And for group play, it adds strategy and makes people pay attention to what is going on rather than just spamming stuff all day, so I welcome it.
    (0)

  4. #4
    Player
    Nix's Avatar
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    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    Um, soloing you shouldn't have a problem with Binding/sleeping without waking the NM back up.
    Unless I'm really missing something, bind breaks in one hit, so constantly firing off arrows is pretty much going to ruin bind soloing e_e, therefore making AA a problem lol
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  5. #5
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    not really, Bind > turn away > monster stays bind, its basic XI logic.
    (1)

  6. #6
    Player
    Nix's Avatar
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    Apr 2011
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    In a blanket fort♪
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    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    not really, Bind > turn away > monster stays bind, its basic XI logic.
    I'm hoping they implement the line of sight malarky then, because as it is now you can be running away from a mob, hit light shot and you'll turn back to face the mob.~ Basic XIV logic!
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  7. #7
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nix View Post
    I'm hoping they implement the line of sight malarky then, because as it is now you can be running away from a mob, hit light shot and you'll turn back to face the mob.~ Basic XIV logic!
    What else do you expect to happen in this situation?

    You shoot an arrow off in front of you toward nothing?
    You shoot it over your shoulder as you run?
    It just ignores you because "running" takes precedence over fighting in a battle?

    You input a command to attack. It turns and attacks. How horrible!
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  8. #8
    Player
    Nix's Avatar
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    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shai View Post
    What else do you expect to happen in this situation?

    You shoot an arrow off in front of you toward nothing?
    You shoot it over your shoulder as you run?
    It just ignores you because "running" takes precedence over fighting in a battle?

    You input a command to attack. It turns and attacks. How horrible!
    Looks like you caught the tail end of my conversation! How nice of you to try and pick at it <3

    The line of sight stuff was in reference to ARC auto attack and bind soloing, but if you read back a few pages you'd see that~

    I'm not saying it was bad that you turn around, not at all! (again if you'd taken the time to read everything else you'd see that too.)

    I'm sure you've had a hell of a slow day pumpkin so I'll go easy on ya

    The whole thing was pretty much:
    "AA would screw ARC soloing"
    "Not if you could turn and run, break line of sight (like in XI and be unable to fire"
    "Can't do that in XIV because each attack makes you face the mob"


    There!
    (0)

  9. #9
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Right now it's not like XI where you can just turn around to stop hitting stuff (IE: face the other way and hit 1, you turn around and correct self). Assuming this doesn't change Sleep and Bind become very volatile when ranged attackers are in the party. Close-range auto attack is FINE and A GOOD THING.

    It's also hilarious to see people get in a damn uproar over this. You know what the difference between automatically attacking and hitting a button to attack is? Hitting a button. That's it. Anybody "outraged" from either side of the argument should take a deep breath and chill out. It's not a huge deal.

    Aside but tangentially related: I miss when "grinding" was just "leveling" and "spamming" wasn't considered repetitive.
    (1)
    Last edited by SeraviEdalborez; 06-16-2011 at 07:59 AM. Reason: Either, not other

    XI: Zeroblade, Titan Server

  10. #10
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    May 2011
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    31
    Quote Originally Posted by SeraviEdalborez View Post
    It's also hilarious to see people get in a damn uproar over this. You know what the difference between automatically attacking and hitting a button to attack is? Hitting a button. That's it. Anybody "outraged" from other side of the argument should take a deep breath and chill out. It's not a huge deal.
    We are in an uproar because its poor coding, poor game design, and poor thought on developers to just take the easy way out. It is a big deal because ranged classes should not melee. It is a huge deal because spending any longer than 10 minutes playing equates to thousands of key presses just for a single basic TP gaining attack. Bad game design and short cuts are not the way to proceed.
    (0)

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