Bad coding is still bad coding. Do you want something fixed or still limping along with bad code structure for release version 2.0?


Why is it bad coding? Just because it's quick and easy?
XI: Zeroblade, Titan Server
Quick and easy sure, but ridiculous in its design. Go out in the gaming community and explain this situation and see if you make it out alive...
All battle classes are going to be given auto attack. All ranged classes are given an auto attack but only in melee range, and with a weapon they currently do dont have.
That just sounds so stupid, code issue or not, its just not logical to design more dumb things into this game.
let me explain, for Archer, AA would mess up their damage. using multi shot, trifurcate etc, the key is to stick multiple buffs on to one normal attack. if you have AA randomly going off, it messes up your buff stacking. if you make it not effect normal attacks, then the skill is kind of useless.Quick and easy sure, but ridiculous in its design. Go out in the gaming community and explain this situation and see if you make it out alive...
All battle classes are going to be given auto attack. All ranged classes are given an auto attack but only in melee range, and with a weapon they currently do dont have.
That just sounds so stupid, code issue or not, its just not logical to design more dumb things into this game.
a archer generally goes,
multi shot multi shot raging ferocity blidside Basic attack Weaponskill1 weaponskill 2, trifurcate basic attack weaponskill. Its simply not an AA class really.



And that's why most Archers pull so much hate and then whine that the tank can't do his job etc.let me explain, for Archer, AA would mess up their damage. using multi shot, trifurcate etc, the key is to stick multiple buffs on to one normal attack. if you have AA randomly going off, it messes up your buff stacking. if you make it not effect normal attacks, then the skill is kind of useless.
a archer generally goes,
multi shot multi shot raging ferocity blidside Basic attack Weaponskill1 weaponskill 2, trifurcate basic attack weaponskill. Its simply not an AA class really.
Archers are generally the worst players in this game for team play.
You are making excuses for SE in a way, because when they redesigned the battle system they should have taken Archer into account in that it was overpowered and scaled its damage inline with the other DD classes so that it wouldn't create a situation where it could stack 4 buff skills and nail something to the wall.
Im all for nerfing archer, but the play mechanic of putting multiple buffs on one skill for huge damage is not exclusive to archer, also the mechanics of multi shot are entertaining to play besides just damage, even if they nerf damage, its still an entertaining mechanic and a different playstyle, it should stay or have something similar.And that's why most Archers pull so much hate and then whine that the tank can't do his job etc.
Archers are generally the worst players in this game for team play.
You are making excuses for SE in a way, because when they redesigned the battle system they should have taken Archer into account in that it was overpowered and scaled its damage inline with the other DD classes so that it wouldn't create a situation where it could stack 4 buff skills and nail something to the wall.
AA/no stamina cost may be the balancer for archer, who knows.
I just dont see AA working with current archer mechanics, and generally disaprove of making it play the same style as other classes. It is slightly unfair that archer basically get the option to ignore AA but whatever.
Probably going to be some form of melee attack using the bow. Bows are already primary weapons, and unlikely they will let you equip Bows and daggers, otherwise you could level gladiator up very easily.
To the people with knowledge of PS3 coding, do you think it's taking so long to implement things because the devs are coding a PS3 version simultaneously for every change/addition? And unless tests pass for PC and PS3 versions, they can't move on? I wish they could just fix the PC side first since that's most urgent, but then again if they did that, later on if they found a feature that doesn't work on PS3, what a predicament they'd be in.
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