Instead of dumbing down the mechanics, how about making the gameplay more reactive? Advanced boss mechanics require precision accuracy and lightning fast reflexes, none of which are available in this game, due to the animation lock. Interrupts cannot be immediately cast when an interruptable ability is being cast by an enemy, because the player has to wait until the character has finished the animation of whatever ability they used prior. Then when ANY interrupt is used, the ability is not actually interrupted until the END of the interrupt ability's animation. This goes for all abilities not on GCD, they are not nor is ANY ability in the game actually "instant" as you claim. If you wish to add any real mechanics that are based on player skill, you must first remove the animation lock. I suggest you make interruptable animations. LIKE EVERY OTHER MMO ON THE PLANET. There's a reason they do this and having the animation lock makes FF14 feel sluggish and unresponsive to player commands.