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  1. #1
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Then when ANY interrupt is used, the ability is not actually interrupted until the END of the interrupt ability's animation.
    Fun thing is, it actually worked like you ask in the v1 (everything happened as soon as you hit an action, minus the client-server communication)
    But some players complained about it, saying it didn't feel natural.
    (1)
    Last edited by Genz; 01-28-2014 at 08:06 PM.

  2. #2
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Animation lock... ask us from 1.0 what animation lock really means.

    What we currently have is hardly I call animation lock, more like animation delay. Since your effect /dmg only take effect after you finish your animation.
    (4)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Pffft animation lock was much worse in 1.0, and this was proper animation lock, fighting Ifrit hit Chaos Thrust and you are bound through the entire animation just asking to be hit by eruptions, so many times I fell to that one.
    (1)

  4. #4
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    It's not going to happen.
    (0)

  5. #5
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    I like the animation. Enemies and bosses have his too. So its fair
    (0)
    ( ' ')/\(' ' )

  6. #6
    Player
    FreakinZMartin's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Martin Fonteyn
    World
    Omega
    Main Class
    Gladiator Lv 70
    Get rid of it, it's bloody annoying, I really hate how long it takes for Garuda egi to use her skills and I have to constantly spam them just for her to do her stupid animation quicker and I really hate when I use buff skills for them to not work since the animation spazzes out, this ruins the game for me a lot.
    (2)

  7. #7
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    I must admit, in solo play, I sometimes wait until the animation has finished before using another skill, even if it's on a separate cool-down cycle. It's so weird to watch a Bard draw the bow, then draw the bow, then draw the bow - and never actually fire until the rotation is exhausted. I'd like to see the animations complete in full - but, obviously, the game isn't set up like that. And it'd be a nightmare.

    Also, Barrage doesn't physically load three arrows. WTF SE.
    (0)

  8. #8
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    What I did notice is a problem with skills, that are outside the GCD.

    Example from my SCH.

    Casting animation of my regular spells ends some time after the GCD is over and all buttons are not dark anymore. I'm able to cast a new Physik just right after the GCD is over. But I cannot use etherflow or any skill that uses the etherflows till the casting animation of my spell is done. So I've to wait more time, to use my skills, that are outside the GCD, than for the regular skills.

    Hope I could write it understandable.
    (2)

  9. #9
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    With the way they've made ARR, removing animation lock would basically make us all overpowered in the sense that we could choose at any particular moment to unload all abilities that are not on the GCD and rotate back to GCD abilities and then do it again. They'd basically have to account for that too - not just a mechanics change. Basically this game is crafted around the lock...
    (0)

  10. #10
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by EinSoFZ View Post
    With the way they've made ARR, removing animation lock would basically make us all overpowered in the sense that we could choose at any particular moment to unload all abilities that are not on the GCD and rotate back to GCD abilities and then do it again. They'd basically have to account for that too - not just a mechanics change. Basically this game is crafted around the lock...
    Interrupting boss would also become a joke and I don't even think they could make adjustments to keep the challenge there. I guess the cast time could be shortened but it still comes down to a game of twitch reactions rather then the need to anticipate it. Bleh
    (0)

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